Game Art Full-Time Faculty
Description
The Game Art Department, a
nationally respected program, at Ringling College of Art + Design is seeking
applications for the position of Game Art Full-Time Faculty.
The Department houses two separate majors: Game Art and Virtual Reality
Development (GA/VRD). We are. A highly collaborative teaching
environment merges the aesthetic of feature film with today's most current
interactive gaming hardware and software. Game students design, create, and
analyze the visual components of games. Recent successes include winning the E3
College Game Competition in summer 2017, Rookie of the Year for Game
Development in 2018 and Rookies best Game Art and Design School (1st in the
USA) 2018, 2019.
The Position:
The Department is seeking a game artist with Unreal Engine 4 (UE4) and asset
creation experience to join a dedicated faculty teaching Game Art. The primary
responsibility of this position will focus on providing quality instruction,
teaching students game art and level design techniques to create interactive
projects as well as instruction in the fundamentals of 2D design.
Included among the duties and responsibilities, this position requires
expertise in the game development pipeline, 3D and 2D asset creation, and
simple game mechanics. Assignments include teaching introductory through
advanced courses in creating interactive game experiences and integration of
aesthetic elements into the game engine.
The successful candidate will be responsible for teaching three courses or nine
credits per semester. Ongoing commitment to creative work/scholarship in the
profession is expected. Active participation with faculty, department, and
college service is required.
Minimum Qualifications
Include evidence of:
- A Master's degree in Art, Game Design, or a related
field, OR a 4 year professional degree in art or design and equivalent
professional experience, training and expertise with an appropriate record
of achievement in the field.
- Experience with Maya or 3D Studio Max.
- Hands on experience making animations for game
characters and environments.
- Ability to teach introductory through advanced classes
in content creation techniques.
- Experience with Unreal Engine 4 (UE4), or a comparable
Game Engine.
- Experience with 2D design (elements and principles)
- Experience with level design and world-building
- Strong interpersonal and collaborative skills.
Preferred Qualifications
Include evidence of:
- A terminal degree in an appropriate discipline.
- Understanding of programming techniques and
computational thinking.
- Experience with story development.
- Experience with ZBrush and Substance Suite.
- Expert level authoring PBR materials.
Special Instructions to Applicants
Required materials include cover letter; resume or CV; employment and education
history; contact information of three references (names, titles, email, and
telephone numbers); examples of personal work; and, an unofficial transcript
copy of the most relevant degree. Student work examples may also be submitted.
Candidates may be asked to submit additional materials if needed. Official
transcripts will be required upon hire. Review of applications will begin
immediately and continue until the position is filled.https://ringling.simplehire.com/
For portfolio, you have the option to upload electronic
documents/images, up to 5 MB, or a URL.
General questions regarding the job application process may be emailed to aamail@ringling.edu.
For a full description and to apply, visit https://ringling.simplehire.com/postings/2448
EOE/AA Employer
PI113987493
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