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Ringling College of Art and Design

Sarasota, Florida - United States
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Game Art Full-Time Faculty

Description

The Game Art Department, a nationally respected program, at Ringling College of Art + Design is seeking applications for the position of Game Art Full-Time Faculty.

The Department houses two separate majors: Game Art and Virtual Reality Development (GA/VRD). We are. A highly collaborative teaching environment merges the aesthetic of feature film with today's most current interactive gaming hardware and software. Game students design, create, and analyze the visual components of games. Recent successes include winning the E3 College Game Competition in summer 2017, Rookie of the Year for Game Development in 2018 and Rookies best Game Art and Design School (1st in the USA) 2018, 2019.

The Position:
The Department is seeking a game artist with Unreal Engine 4 (UE4) and asset creation experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, teaching students game art and level design techniques to create interactive projects as well as instruction in the fundamentals of 2D design.

Included among the duties and responsibilities, this position requires expertise in the game development pipeline, 3D and 2D asset creation, and simple game mechanics. Assignments include teaching introductory through advanced courses in creating interactive game experiences and integration of aesthetic elements into the game engine.

The successful candidate will be responsible for teaching three courses or nine credits per semester. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required.

Minimum Qualifications
Include evidence of:

  • A Master's degree in Art, Game Design, or a related field, OR a 4 year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field.
  • Experience with Maya or 3D Studio Max.
  • Hands on experience making animations for game characters and environments.
  • Ability to teach introductory through advanced classes in content creation techniques.
  • Experience with Unreal Engine 4 (UE4), or a comparable Game Engine.
  • Experience with 2D design (elements and principles)
  • Experience with level design and world-building
  • Strong interpersonal and collaborative skills.


Preferred Qualifications

Include evidence of:

  • A terminal degree in an appropriate discipline.
  • Understanding of programming techniques and computational thinking.
  • Experience with story development.
  • Experience with ZBrush and Substance Suite.
  • Expert level authoring PBR materials.


Special Instructions to Applicants

Required materials include cover letter; resume or CV; employment and education history; contact information of three references (names, titles, email, and telephone numbers); examples of personal work; and, an unofficial transcript copy of the most relevant degree. Student work examples may also be submitted. Candidates may be asked to submit additional materials if needed. Official transcripts will be required upon hire. Review of applications will begin immediately and continue until the position is filled.https://ringling.simplehire.com/
For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL.

General questions regarding the job application process may be emailed to aamail@ringling.edu.

For a full description and to apply, visit https://ringling.simplehire.com/postings/2448
EOE/AA Employer

PI113987493