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Unbroken Studios

El Segundo, California - United States
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Lead Game Designer


Company Description

Unbroken Studios is a Los Angeles-based team, made up of 40+ veteran video game developers with proven track records in building best-in-class games, across all platforms, for the world’s largest publishers. Our list of credits includes some of the most memorable game experiences from the last twenty years including blockbuster franchises such as Battlefield, Call of Duty, Medal of Honor, and God of War. Our “unbroken” passion for game development has endured the highs and lows of this industry. There’s nothing else we’d ever do.

Job Description

  • Work with the Game Director to oversee all aspects of design, including core gameplay, levels, UX, and sound.
  • Adapt design vision to the emergent needs of the Game Director, Publishing, and other product considerations.
  • Manage a team of designers to execute on core design vision in all categories.
  • Be a champion for the Design team – inspire, motivate, and mentor other designers in best practices, processes, and procedures pertaining to their disciplines
  • Responsible for the overall feel, fun factor, and design cohesiveness of the product.
  • Create digestible and organized design documents to convey design vision to all internal and external departments.
  • Oversee the establishment of all design pipelines in UE4.
  • Constructive and clear communication with all other departments (including Art, Engineering, and Production) in order to co-create design vision efficiently.


  • 7+ years of design experience spanning multiple design disciplines, and at least 2 shipped titles (preferably with a Lead title)
  • Intimate knowledge of player mentality and motivations throughout all stages of gameplay, from onboarding through elder game systems.
  • Ability to demonstrate the intricacies of what makes gameplay fun in terms of player mechanics, level design, AI, and UX.
  • Ability to demonstrate the fun of gameplay systems in a prototype environment with minimal art, FX and HUD.
  • Technical ability to prototype game mechanics with minimal engineering support
  • Passion for multiplayer games and Games as a Service in all its forms, and encyclopedic knowledge of games across multiple genres and platforms
  • Excellent verbal and written communication skills
  • Ability to multi-task, self-manage, self-motivate and adapt easily to change
  • An excellent understanding of past and current game trends

Additional Information

All your information will be kept confidential according to EEO guidelines.

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