Software Engineer- Audio
Description
Madison Square
Garden Entertainment Corp. (MSG Entertainment) is a leader in live
entertainment experiences. The Company presents or hosts a broad array of
events in its diverse collection of venues: New York’s Madison Square Garden,
Hulu Theater at Madison Square Garden, Radio City Music Hall and Beacon
Theatre; and The Chicago Theatre. MSG Entertainment is also building a
new state-of-the-art venue in Las Vegas, MSG Sphere at The Venetian, and has
announced plans to build a second MSG Sphere in London, pending necessary
approvals. In addition, the Company features the original production – the Christmas
Spectacular Starring the Radio City Rockettes – and through Boston Calling
Events, produces the Boston Calling Music Festival. Also under the MSG
Entertainment umbrella is Tao Group Hospitality, with entertainment dining and
nightlife brands including Tao, Marquee, Lavo, Avenue, Beauty & Essex and
Cathédrale. More information is available at www.msgentertainment.com.
Role Summary
MSG Entertainment is looking for a Software Engineer in Audio Development to work on projects in acoustic simulation, audio content creation and real-time audio processing systems, many of which involve R&D. A Software Engineer in Audio Development must have the ability to work alone or in teams, incorporating input from a diverse group to integrate various contributions and ideas into the design of custom tools, plugins, applications, and products.
As a Software Engineer in Audio Development, you will help to concept, design, and communicate a wide range of experiences ranging from passive to interactive, environmental to screen based, physical to digital.
Specific Functions/Activities Summary
- Partner closely with other departments to define, guide and create production technology. Create and implement production software and support production teams in the use and extension of these new tools and processes.
- Development of spatialization and transcoding algorithms for unique venue needs
- Development of acoustic simulations of new venues and integration of simulation elements into our pipelines and test sites
- Train content creators and developers in acoustic simulation use and results
- Partner with technical management in the selection and creation of formats and standards for audio content
- Work closely with departmental and other management to ensure projects are delivered on time. Keep departmental and project management fully informed of problems and progress.
- Ability to work on multiple projects and prioritize tasks for each, interacting and collaborating with others to solve problems
- A demonstrated track record of gaining trust and respect by consistently demonstrating sound creative, strategic, and analytical thinking skills
Qualifications
- Understanding of and experience developing Windows and MacOS standalone audio applications and VST/AU audio plug-ins for use in all major DAWs
- C, C++, C#, Python, rapid prototyping in applications such as Max from Cycling ’74 and cSound
- Experience with spatialization techniques, virtual audio spaces, room acoustic simulations and real-time audio control in these types of sonic environments
- Strong knowledge of and experience in advanced audio DSP, the physics of audio and other related mathematics
- Understanding of and development experience with OS-level audio on Windows and MacOS, including APIs such as CoreAudio
- Direct experience in sound engineering, multi-channel stage audio, immersive/environmental sound/ambisonics
- Understanding of beamforming audio
- Comprehensive understanding of audio compression, containerization and distribution formats
- Experience with Dante audio networking
- Experience with audio programming in Unity and/or Unreal a plus, experience with synchronized audio for VR, 360 or other immersive visual content is a plus
- Experience in film or game pipelines and processes is a plus, game audio development or game sound design a plus
- Degree in relevant field or equivalent experience
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