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LEGO System A/S

Billund - Denmark
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Senior Look Development Artist

Description

Play your role in our team succeeding

You will be a part of the LEGO® family and a diverse department with a variety of different skill-sets. You get to be involved in creating content, that will be seen or used by millions of people globally.

Virtual Element Design is the 3D modeling department of the LEGO Group. The team consist of 12 people as well as external partners and freelancers. Our main tasks are remodeling of new element designs, texturing as well as maintaining element database with updates and corrections. The elements are used widely for different purposes from building instructions, apps, packaging and various digital media. We are focusing on quality, meeting deadlines and a strong collaboration both inside and outside of our own team.

In order to meet the needs of modern content creation and advertising LEGO is looking at taking its CG to the next Level in order to provide image content for all manner of marketing needs. 

To do that we need skilled artists who can help define the visual quality, inform on pipeline development and help shape the tools that our artists will use to deliver on the needs of the business. This is a great opportunity to help build the future for CG image creation in LEGO and become a valued member of the team. 

 

This will be a freelance position for the remainder of 2020 with the possibility of a full time position in early 2021 depending on performance.

 

Core responsibilities

The Look Development Artist will define all the technical and creative aspects needed to create the appearance for CG assets for a project.

  • Main responsibilities will be to prep render ready model content for downstream use for Photoreal rendering. This will be a combination of shader work and geometry setup. Will be responsible for updating content as designs change before final delivery.
  • Work and Align with supervisors to create final looks, templates and materials for CG Bricks and environments to be used in production of photoreal LEGO® content.
  • In alignment with supervisor will define shader requirements, creating shader networks in Maya and VRAY, modifying shader parameters, applying texture maps, and iteratively refining the look to accomplish the art direction goals and integrating solutions into production pipeline.
  • Participate as a team member in determining various design and technical solutions; provides feedback to other team members of the production as well as collaborate with other Departments to meet our business needs.
  • Create necessary texture maps for application to bricks and environments.
  • Work closely with supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements.
  • Work with a team of artists in a hands-on capacity to ensure technically and artistically accurate implementation of look developed assets.
  • Keep other supervisors appraised of issues across the various delivery stages and troubleshoot issues as needed.

 

Do you have what it takes?

Candidates must Proficient in English and need to work onsite in Billund 4-5 days a week. Due to COVID19 restrictions we will favor candidates with an EU passport that are living in or around Denmark.

 In addition to this you have:

  • 3+ years production experience in feature film VFX or similar field.
  • Must have advanced experience with Autodesk Maya, Vray, Adobe Photoshop.
  • Experience in PBR techniques a must.
  • Outstanding eye for light, shade, color, and detail in crafting photo-real shaders and materials.
  • Ability to balance quick turnaround with achieving a high degree of aesthetic quality.
  • Be willing to share knowledge and experience with others and help develop new junior talent.
  • Must possess strong initiative, excellent communication, time management and problem-solving skills.
  • Must be able to work in a collaborative environment, taking direction positively from the Leads and Supervisors while keeping production staff updated on progress and scheduling conflicts.
  • Experience in shot lighting and composition.
  • Detailed understanding of color and lighting theory.
  • Experience with zBrush, Mudbox, Substance painter Mari or other texture and normal/displacement map generation.
  • Nuke experience a plus.
  • Experience in Renderman, Arnold or other render engines is a plus.
  • Experience with Realtime renderers such as Unreal is a plus.
  • Experience with fur and hair grooming and cloth simulation a plus.
  • TriPlanar and camera projection experience a plus.
  • Python and C++ skills a plus.

 

 

Relevant educations are a plus, but not necessary. Applicants will be evaluated based on their submission, work experience and quality.

Join the global LEGO® family

The LEGO Group recruits and develops people entirely on merit. If you are confident you have what it takes to succeed in this role – and you share our commitment to creativity, collaboration, and quality – Please remember to attach your application, current CV & links to demo reel, breakdowns etc.