Description
[Requirements and Qualifications]
-Highly knowledgeable in internal structure of the engines such as Unreal and Unity.
-Highly knowledgeable in various shaders and real-time rendering pipeline.
-Must be able to make materials according to the requirements of various engines.
-Problem solving skills with deep mathematical understanding of graphics.
-Must be able to deal with DCC tools such as Maya or 3ds Max, Blender, and ZBrush proficiently. Should be able to create a custom controller by using at least one of the listed tools. Advanced rigging skills are required.
-Must have knowledge of directing and lighting
-Not only handling Unreal Niagara well, should be able to produce expressions or custom modules to suit the requirements.
-Proficient in C++, HLSL, Python, C#, Max script or Maya script
-Familiar with various functions such as Unreal General Blueprint, Animation Blueprint, Ai Tree, UI Production, Sequencer, etc., and know how to use them in a standard way
-Be able to understand the emotional differences between programmers and artists and help communicate between them
-When faced with various problems, should be able to solve them alone without leaning on others.
-Must have deep understanding and experience of optimization skills
-Fluent level of spoken/written English
[Requirements & Qualifications]
-Understanding of C++ programming language
-Understanding data structure, algorithms, and OOP
-Development experience with Unreal Engine 4
-Active in acquiring new technologies for content production
[Preferred Qualifications]
-Understanding the rendering pipeline
-Knowledge of animations and shaders
-Experience in using motion capture or facial capture
-Ability to understand and apply foreign technical documents and papers
[Requirements & Qualifications]
-Understanding of C# programming language
-Understanding data structure, algorithms, and OOP
-Development experience with Unity 3D
-Active in acquiring new technologies for content production
[Preferred Qualifications]
-Understanding the rendering pipeline
-Knowledge of animations and shaders
-Experience in using motion capture or facial capture
-Ability to understand and apply foreign technical documents and papers
• Resume
• Cover Letter
• Portfolio (Describe your position or participation)
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http://www.giantstep.co.kr/