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GIANTSTEP

Seoul - South Korea
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Lead Technical Artist / Unity,Unreal Programmer

Description


[Requirements and Qualifications]

-Highly knowledgeable in internal structure of the engines such as Unreal and Unity.

-Highly knowledgeable in various shaders and real-time rendering pipeline.

-Must be able to make materials according to the requirements of various engines.

-Problem solving skills with deep mathematical understanding of graphics.

-Must be able to deal with DCC tools such as Maya or 3ds Max, Blender, and ZBrush proficiently. Should be able to create a custom controller by using at least one of the listed tools. Advanced rigging skills are required.

-Must have knowledge of directing and lighting

-Not only handling Unreal Niagara well, should be able to produce expressions or custom modules to suit the requirements.

-Proficient in C++, HLSL, Python, C#, Max script or Maya script

-Familiar with various functions such as Unreal General Blueprint, Animation Blueprint, Ai Tree, UI Production, Sequencer, etc., and know how to use them in a standard way

-Be able to understand the emotional differences between programmers and artists and help communicate between them

-When faced with various problems, should be able to solve them alone without leaning on others.

-Must have deep understanding and experience of optimization skills

-Fluent level of spoken/written English


[Requirements & Qualifications]

-Understanding of C++ programming language

-Understanding data structure, algorithms, and OOP

-Development experience with Unreal Engine 4

-Active in acquiring new technologies for content production

[Preferred Qualifications]

-Understanding the rendering pipeline

-Knowledge of animations and shaders

-Experience in using motion capture or facial capture

-Ability to understand and apply foreign technical documents and papers


[Requirements & Qualifications]

-Understanding of C# programming language

-Understanding data structure, algorithms, and OOP

-Development experience with Unity 3D

-Active in acquiring new technologies for content production

[Preferred Qualifications]

-Understanding the rendering pipeline

-Knowledge of animations and shaders

-Experience in using motion capture or facial capture

-Ability to understand and apply foreign technical documents and papers



• Resume

• Cover Letter

• Portfolio (Describe your position or participation)


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http://www.giantstep.co.kr/