Senior Lighting Artist
Description
PlayStation
isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve
thrilled gamers since 1994, when we launched the original PlayStation. Today,
we’re recognized as a global leader in interactive and digital entertainment.
The PlayStation brand falls under Sony Interactive Entertainment, a
wholly-owned subsidiary of Sony Corporation.
Senior
Lighting Artist
PlayStation’s Visual Arts Services Group (VASG) on
our San Diego campus provides world-class content, development and services to
Worldwide Studios. Our team is always at the cutting edge of technology and
partners with the industry’s best minds and companies.
We are looking for a highly talented, motivated and
creative Senior Lighting Artist for the next chapter of cinematic
story-telling. Here is your chance to be a part of the multi-award winning team
responsible for the cinematic performances in premier Sony PlayStation
franchises like Uncharted, The Last of Us, Killzone, and other iconic series.
Responsibilities:
- Create
cinematic and environmental lighting using a variety of cutting edge
proprietary game engines.
- Work closely
with developers to understand proprietary engine’s workflows.
- Work closely
with the Lighting Supervisor to understand and deliver the developer’s
sense of vision for the look of the game title.
- Maintain a
strong knowledge of the game’s design to support communication and allow
better discussions.
- Actively
develop and improve skill set and abilities by keeping aware of industry
trends and techniques, evaluating competitive products, and learning new
software packages and traditional art methods.
- Demonstrate
strong time management and prioritization skills by collaborating with the
Production group to develop task lists, ensuring assignments are
progressing according to schedules, milestones and overall project goals.
Requirements:
- 5+ years’
industry or related experience.
- Experience
shipping AAA published titles with current-gen game engines.
- Extensive
knowledge of lighting production pipelines, tools, and systems associated
with traditional, software rendering and game lighting.
- Highly
refined understanding of the process of creating photo-realistic lighting
including lighting theory and ratios, lenses and post processing for lens
effects.
- Strong
technical abilities including knowledge of PBR systems.
- Strong
problem solving skills and the ability to understand complex systems.
- Extensive
knowledge of Maya.
- Unreal or
Unity experience highly desirable.
- Experience
working in a command line environment desirable.
- Knowledge in
Python scripting, C++ is a bonus.
This Job is no longer active!