Description
FuseFX
Vancouver is
currently seeking a talented and experienced Rigging TD for current and
upcoming projects.
FuseFX is
an award-winning Visual Effects Studio providing visual effects services for
episodic television, feature films, commercials, virtual and VR productions.
Founded in 2006, the company employs 500+ personnel across seven studio
locations: our flagship office in Los Angeles, CA, New York City, Vancouver,
BC., and Atlanta. Our offices in Montreal, Toronto, and Bogota, are serviced by
FOLKS VFX. Folks joined the FuseFX family of brands in 2020.
Responsibilities:
·
Create realistic advanced rigs
for a variety of characters, creatures, and props inside Maya.
·
Perform
rig maintenance and fixes during production as requested.
·
Assist in the creation of new
rig component development.
·
Follow Supervisor directions, ensuring rigs created
are accurate and effective for animation needs.
· Maintain a desire to
deliver consistently highly quality aesthetic and technical work, while
encouraging colleagues to strive for the same standards.
·
Able to work autonomously in a fast-paced
environment to deliver consistently high-quality work and troubleshoot
technical problems on assigned rigging tasks.
· Should
effectively execute all necessary assigned tasks while under tight production
schedule deadlines
·
Interface effectively with artists in other departments
to ensure the seamless integration of work between disciplines.
·
Sharp organizational and time management skills,
able to engage in varied projects simultaneously while maintaining meticulous
attention to detail and working towards deadlines.
Traits of successful FuseFX Rigger:
· 5+
years experience rigging bipeds, quadrupeds, and props in Maya in a production
environment.
·
Experience
using Python and Mel, C++ API/plugin development and building a scripted rig
setups a plus.
·
Production experience with
Deformers, Constraints, Hierarchies, Utility Nodes, Expressions, Hair &
Cloth, Muscle/Skin, weighting, and dynamics.
·
Strong understanding of animation
needs in regard to functionality, feature set, evaluation speed, rig controls,
and artist interactivity.
·
Thorough knowledge of
weighting and skinning.
·
Demonstrated ability to rig in
a realistic, non-cartoon manner, as well as ability to create squash and
stretch setups with dynamics.
·
Knowledge
of anatomy and an understanding of bio-mechanics for both humanoid and animals.
·
Knowledge
of Ziva Dynamics, Ornatrix, and Marvelous Designer is desired.
· Strong
creative and technical abilities.
· Excellent
problem-solving skills.
·
Positive
attitude and team motivator.
·
Ability to
work well in a team environment.
Please
submit your application here: https://chu.tbe.taleo.net/chu04/ats/careers/v2/viewRequisition?org=WZR3W6&cws=37&rid=360
Nothing
in this job description restricts the Company’s right to assign or reassign
duties and responsibilities to this job at any time. The Company prohibits
discrimination in employment against otherwise qualified applicants because of
a physical or mental disability and will make reasonable accommodations to enable
qualified persons with known disabilities to perform the essential functions of
their job consistent with applicable law. The Company will consider qualified
applicants with criminal histories in a manner consistent with applicable law.