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Visual Concepts

Novato, California - United States
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Material Artist (Temporary)

Description


Who We Are:

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-SKU titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. 

 

What We Need:

Our Novato studio is looking for an experienced Material Artist to contribute to the next iteration of the award-winning NBA 2K franchise. In this role, you will be responsible for creating and cultivating a large material library which would be used throughout the studio.

 

What You Will Do:

  • Create Base materials in Substance Designer and incorporating them to our material library and well as Substance Painter library
  • Ensure the materials created are user friendly for other artist to use when authoring assets
  • Experience exporting sbsar files for use in Substance painter
  • Experience with the material editor in UE4
  • Use proprietary software for tasks such as refining the look of materials within our engine
  • Test build and troubleshoot assets and environments to make sure they are error-free before submitting them to the game
  • Proactively seek feedback to ensure accuracy and quality standards are met
  • Collaborate with other artists and departments throughout the production process

 

Who We Think Will Be A Great Fit:

  • 2+ years’ experience as a Material Artist within the video games industry
  • Extremely proficient in the creation of high-quality, clean, and efficient material assets
  • Ability to adapt to proprietary software and incorporate it into their workflow
  • Technical enough to check the art within our game
  • Strong application and knowledge of Substance Designer, Substance Painter and/or other art creation tools
  • An eye for attractive environments and texture creation
  • Skillful in creating both hard surface and organic materials
  • Knowledge of working with hi-res meshes and baking details onto low-res versions
  • Strong communication skills and a high attention to detail
  • Ability to work with a high degree of self-direction

 

Nice to Have:

  • Experience with working with modular assets
  • Experience with Perforce, Shotgun and InstaLOD

 

Along with your application, please submit a portfolio of professional or personal work samples, demonstrating successful understanding and application of industry standard practices.

 

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TO APPLY: https://boards.greenhouse.io/visualconcepts/jobs/4267829003

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