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Gameplay Programmer



In order to further develop its internal technology, Quantic Dream is recruiting a Gameplay Programmer.

Within the Game Logic team, and in collaboration with our other R&D teams, you will have an active role in the development of our productions.

Your role:

- You will be responsible for programming various game functionalities, chiefly linked to the 3C areas (controls of main character and camera etc.) or ergonomics in the broad sense (general mechanics of the game etc.).

- You will propose and develop technical solutions to meet game design needs.

- You will work in close collaboration with all the profiles associated with production (game design, script, cameras) to respond as effectively as possible to their production problems and also to provide them with clear and manageable constraints.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 


- You have 2 years’ experience in a similar position.

- Perfect proficiency in C/C++.

- You have a good background in video games and can adapt easily to change.

- Good knowledge of mathematics.

- Very adaptable.

- Very good interpersonal skills. You are keen to track the development and use of your code up to its point of use by users.

- Meticulous and reliable

- Analytical and summarizing skills

- You take the initiative and are proactive.

- You are keen to engage in innovative, high added-value projects.


We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment


QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.