PARIS - France
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Animation Programmer



Within our R&D Gamelogic team, you will take part in the development of our animation runtime technology.

You will work on different systems:

- You will participate in the improvement and in the extension of our in-house animation engine, also ensuring the implementation and the follow-up in production (Body and Facial FK, procedural animation, IK, compression, motion graphs, motion matching, etc.)

- You will work closely with animators to respond as efficiently as possible to their production issues, but also in order to provide to them clear and manageable constraints.

- You will ensure a technological watch/ technology intelligence: you will pay attention to stay informed of the evolutions of the various techniques of animations, as well as to be able to propose specific evolutions to the needs of our productions. 

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 


- You have minimum 5 years of significant experience on the topics related to animation, as well as on code with strong constraints (memory, power processor, architecture).

- Perfect command of C /C++

- Solid mathematical knowledge (matrix calculations)

- A previous experience in gameplay will be a plus

- Physics notions (physical simulation, springs) will be a plus too.

- You pay attention to details and make sure to contribute to the scientific rigor of the existing and future code

- Code optimization capabilities

- Knowledge of state machines, Blend tree, will be appreciated, as well as previous experience on the simulation of cloths.

- Knowledge of animation software such as Maya and /or Motion Builder will allow you to move faster

- The assembler is a plus (x86 / PowerPC)

- Finally, having an idea of the constraints of Motion Capture will be an additional asset even if it will not be an obstacle to seize this opportunity.

You have excellent interpersonal skills, team spirit and a keen interest in our projects.

Good level of oral and written English. 


QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.