PARIS - France
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Senior Character Artist



We are currently seeking for a Senior Character Artist who will work with a team / department dedicated to the development / creation of 3D high quality characters in real time.
The candidate should be talented, energetic and motivated with a strong sense of design and anatomy.

You will conceptualize game characters in a photo-realistic style.
You will work with the Art Director, designers, programmers and animators on character specifications, movements, styles, limits...
You will create high poly and low poly 3D characters.
You will create textures and shaders. 

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 


• At least 5 years of experience in developing games or movies.

• Good working knowledge of Maya, ZBrush and Photoshop.

• Significant contribution to a AAA game or a movie including modeling, texturing and detailing.

• Excellent artistic skills including knowledge of the technical aspects of design, texture, light and shadows.

• Expertise in a graphic photo-realistic style.

• A solid understanding of the process of character development for next generation content, Understanding limitations and dependencies a plus.

• Ability to create low-poly models and dissect UVs for texturing.

• Understanding of human anatomy.

• Proactive search for art direction and cooperation with other team members.

• Time management skills and, for the development process, the ability to effectively apply these principles through schedules and deadlines.

• Proactive attitude to improve your skills and knowledge and to share it with other team members.

• Adaptability to different artistic styles.

We look forward to meeting lots of enthusiastic and talented candidates.


QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.