PARIS - France
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Senior Environment Artist


We are actively looking for an experienced and talented environment artist to join our studio in Paris.
You will join our growing team and work on beautiful, exciting games. You will work closely with other artists, game/level designers and developers as part of an experienced team. Your artistic and technical skills will help create our amazing new AAA projects.

The Environment Artist:

- Has a strong eye for top of the industry visual quality.

- Talented and driven by excellence, learns and shares knowledge to constantly push the quality of deliverables.

- Takes initiative and ownership of creative tasks and produces autonomously with or without guidance

- Is wholly dedicated to partnering with the organization every day to create amazing things




- Works closely with the Lead Environment and Art Director to define and deliver the aesthetic vision for the game.

- Creates high-quality game-ready environment art and assets through modeling, sculpting, and texturing.

- Follows directions, brings ideas to the table, and delivers elements on schedule.

- Collaborates effectively with Level Designers, Concept Artists and everyone involved in the environment creation process.

- Collaborates with rendering engineers and technical artists to optimize assets, provide feedback, improve technology, tools, and workflows

- Maintains a high level of excellence in processes, projects, deliverables, and communication.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 



- 5+ years of experience creating high-quality 3D architecture, environments, and props for AAA games.

- A positive and creative team player, who is proactive and takes initiative.

- Works autonomously with a high degree of motivation.

- Committed to raising the bar for yourself, the project, and the team.

- Strong esthetic appreciation for proportions, mass, volume, lighting and color.

- Experience assimilating art direction, understanding visual intent, and creatively implementing it.

- Excellent ability to take criticism positively, make changes, and communicate ideas

- Expert level proficiency in Maya, Photoshop.

- High level proficiency in Z-Brush, Substance Painter & Designer, and other 3rd party software used to create stunning environments.


Bonus points

- Passionate about games and real time technology.

- Expert with photogrammetry process, procedural content creation, or PBR workflows

- Conversational French would be a plus.


Application materials:

- Strong portfolio demonstrating focus and commitment to realistic environment and current gen 2D/3D asset creation; ideally demonstrating various objects alone and assembled into compelling environments.

- Resume.

- Cover Letter.


The company:

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.