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Bit Fry Game Studios

Portsmouth, New Hampshire - United States
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Senior Character Artist

Description

Overview

Bit Fry Game Studios seeks a Character Artist with production experience. This artist is a recognized expert in their field, drawing from extensive experience in the video game industry to translate the efforts of our gifted concept artists into memorable, breathtaking, stylized characters. The Character Artist will be called on to set the visual bar and match the existing art style, producing assets at the highest levels of quality and technical difficulty. 

The Character Artist will have a proven track record of resolving the most complex and broad-reaching challenges relating to character design, technical implementation and creating leading-edge visuals. In addition to current “best practices” and competitive awareness, this artist is expected to understand emerging trends and technologies in video game content creation and to make strategic recommendations as to how they may benefit and/or impact the organization.

Requirements

• Artist specializing in character / organic modeling using Maya, Zbrush or Mudbox
• Demonstrated mastery of the human figure
• Mastery in creating character surfaces and materials using Substance Painter and Photoshop
• Exceptional understanding of next generation asset creation pipelines and tools
• Demonstrated proficiency in traditional hard-surface poly modeling techniques
• An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
• Superior eye for light, shade, color, and detail in creating texture maps
• Self-motivation, superior communication skills, and a great team-player attitude
• Able to work creatively as part of a large or small group
• Proven problem-solving / prototyping ability
• Able to effectively collaborate with game designers and programmers

Responsibilities

• Responsible for developing and ultimately personally creating quality benchmark assets that are in style and within specifications for the game
• Interpret concept designs while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
• Beyond aesthetic skills and knowledge, be aware of current and cutting edge technology for 3d art production trends and processes, tools and techniques: 3D modeling, textures, materials/shaders, lighting, etc.
• Work with other art disciplines and other departments to help develop systems and tools to establish technical and aesthetic guidelines for game art assets
• Ensure that all assets created internally by your team and by outsource resources are consistent with the style and technical guidelines of benchmark assets and all assets are performant
• Support the Art Director/Management with documentation, planning, scheduling, internal/ external assignment preparation, and critiques as required

Extra-Credit

• Production experience creating characters for use in the Unreal 4 engine
• Previous experience as a character artist on multiple shipped titles

Notes

• This position is located onsite in our offices in Portsmouth, New Hampshire
• You must present proof that you are legally authorized to work in the United States

To Apply 

• As a part of the application process, we require a portfolio 
• Applicants should expect to complete an art test

Bit Fry Game Studios is an equal opportunity employer. We bring unique talents together to build something special which is why we welcome and encourage diversity in the workplace regardless of race, gender, religion, age, sexual orientation, gender identity, disability, or veteran status.




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