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Qualcomm

San Diego, California - United States
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Gaming Artist, Particle VFX Unity/ UE4

Description

Job Overview

Qualcomm's in-house Game Studio is seeking a skilled FX artist with Unity or Unreal Engine experience to help create visually compelling graphics in games, demos, and interactive interfaces for AR – VR – XR – Mobile – PC games and experience demos.  Our ideal candidate will use their knowledge of 3D software & FX packages to craft amazing visuals for innovative interfaces, gaming scenarios and environments.

Responsibilities

  • Create all PFX textures, models, sprite sheets, animation systems.
  • Conceptualize, create, and develop complex visually stunning real-time particle effects in Unity.
  • Collaborate with artists, animators, directors, and programmers to implement effects.
  • Ability to create assets from scratch and match an established style.
  • Optimize particle system LODs for real-time to reduce processing & memory overhead.
  • Provide accurate time estimates for implementing effects once concepts approved.
  • Become a strong contributor on a team creating captivating, visually compelling experiences.

Minimum Qualifications

  • Experience in Photoshop & 3D packages (Maya or Houdini) & real-time, in-game FX systems.
  • Skillful creator of particle simulations using Unity’s built in particle editor.
  • 2 years production experience in Unity, Unreal, CryEngine in the video game industry.
  • Comfortable working closely with small team sizes in a highly iterative environment.
  • Self-motivated and able to estimate task length and deliver polished assets on time.
  • Demo materials to include example videos of particle effect experience beyond school tutorials.

Preferred Qualifications

  • 3 years FX production experience in Unity or UE4 for game industry or VR experiences.
  • Previously shipped PC or console titles as an FX artist using Unity.
  • Unity scripting and/or Unreal blueprint experience.
  • Ability to create high-end motion graphic animations.
  • Skill(s) in other related disciplines – 3D modeling, animation, illustration, UI.
  • Experience in post processing settings and optimizing particle effect rendering.

Education Requirements

Preferred: A BFA or BA degree in art, design graphics or have received equivalent on-the-job experience.

About the Company

Qualcomm Game Studios is a highly independent team of innovators who thrive on a fun, laid backed startup environment.  We are family of engineers, product managers, producers, animators, 3D & 2D artists, building the next generation of technology and content for gaming on Snapdragon enabled platforms that impact hundreds of millions of consumers. Our collaborative environment is dynamic, fast-paced, and requires cross-functional interaction with a wide array of both internal and external teams and disciplines.  Each artist is encouraged to take on a generalist mindset and multiple disciplines to complete various projects.

All Qualcomm employees are expected to actively support diversity on their teams, and in the Company.

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