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Brass Lion Entertainment

New York, New York - United States
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Senior Combat Designer

Description

Role 

 

We are seeking a Senior Combat Designer to work with our talented team, with employees based in NYC & Montréal (and some fully remote), working on our new action-RPG title. The right candidate for this position will work closely with the Design and Animation Directors to establish the core movement and melee combat of the player character. You will share our passion for thinking differently about how games can look and feel and possess an exceptional ability to communicate and demonstrate new ideas. You will be instrumental in defining and polishing the moment-to-moment gameplay. 

 

Responsibilities 

 

  • Develop the combat vision of the game, including a focus on the player’s movement, combat, controls, and camera 

  • Create an accessible, but deep, melee combat system that novices can play but experts can still master 

  • Collaborate with animation, programming, and art teams to concept, prototype, and polish the player’s combat that supports multiple weapon styles and anim sets 

  • Work with the AI teams to ensure the players combat abilities are being taken advantage of with complementary enemy and boss design 

 

Qualifications 

 

  • At least 3 years of experience or one shipped AAA games with a focus on combat design 

  • Experience implementing and tuning animation timing windows for attacks, blocks, hit reactions, branches, and other actions 

  • Able to reliably communicate and produce content in a self-disciplined remote work environment.  

  • Knowledge of scripting/programming languages and character state machines 

  • Deep understanding of game development process and methodology.  

  • Ability to work in a cross-discipline team, including animation, art, programming, and audio, in order to champion the best possible results 

  • Authorized for work in the US or Canada 

 

Bonus Points 

 

  • Experience with Unreal and knowledge of blueprints 

  • 6+ years of experience as a combat designer or two shipped AAA games 

  • Knowledge of animation fundamentals and what makes good combat 

  • Love of combat references, from films to anime to other games 

  • Ability to work with programming to create best-in-class combat and animation tools for the design team


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