Senior Technical Artist
Description
Role Summary
MSG is looking for an accomplished Senior Technical Artist with skills developing tools and creative assets for a variety of real-time technologies. This role requires in-depth technical knowledge and strong aesthetic inclination. The ideal candidate will have a comprehensive understanding of both real-time and standard production art pipelines. The Senior Technical Artist will assist teams of artists & engineers in tackling projects and provide support on complicated technical issues across our real-time content development ecosystem. You will be integral in developing next generation experiences for use in Sphere and across all MSG properties and partnerships.
Specific Functions/Activities Summary
- Establish and maintain a robust real-time development workflow and keep the team up to speed via training and documentation.
- Prototype and test new features – help to develop the tools and techniques for creating content efficiently.
- Create, optimize, manage and setup art/assets and projects relying on real-time technologies.
- Provide specifications and best practice guidance for artists creating assets for use in real-time rendering applications.
- Liase with other departments, bridging practical knowledge across concept artists, production artists, and engineers.
- Document and communicate our real-time platform requirements with relevant hardware and software vendors.
- Stay on top of the latest industry developments, sharing key findings with the team at regular intervals.
Qualifications
- 5+ years of professional experience as a technical artist.
- Advanced understanding of the 3D rendering pipeline.
- Experience optimizing and setting up assets for use in real-time rendering.
- Ability to design and implement interactions and logic using Blueprints or similar.
- Demonstrated proficiency in creating shaders & materials.
- Advanced experience in content/VFX creation software, such as Maya, Zbrush, Houdini, Niagara, Cinema4D, Substance Designer/Painter, etc.
- Excellent communication skills with the ability to clearly convey technical concepts to non-technical audiences.
- Advanced experience with real-time environments, game-engines, associated languages and workflows:
- Unreal / C++ & blueprints / Python and/or Unity / C#
- Shading (GLSL and/or HLSL)
- Source control using Git and Perforce
- Nice to have:
- Notch / Javascript
- TouchDesigner / Python 3.x
- Experience with machine learning and generative algorithms
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