Graphics Engineer
Description
Software Engineer | Full-time (Remote optional)
We are seeking a mid to senior graphics engineer.
Emphasis: Graphics programming in 2D and 3D for multiple platforms.
About Meshcapade
Meshcapade is a startup creating realistic human avatars for use in research, apparel, biomechanics, virtual reality and film. Using machine learning and computer vision, we model the nuances of human shape and movement. We build automation from 3D & 4D scans, RGB-D sequences, Mocap, IMU, and image data. Our methods derive from SOTA research and we bring realistic human models to life in everyday environments. Our core product, digidoppel, is a consumer-facing platform for the creation, modification, and delivery of our models and related assets.
What we offer
You will work closely with the founders to help build the core products of a fresh startup, with the opportunity to drive design from the ground up. We are a team of passionate creators from a variety of backgrounds, seeking to change how people generate, think about, and make use of digital avatars. Salary will be commensurate with experience. Our offices are based in Tübingen, Germany. Remote is available.
Description
The successful applicant will be a developer with mastery of their domain. We want someone who has extensive experience with 3D and graphics programming in general and is comfortable enough with low-level techniques and maths to be platform agnostic. We are a small startup and every member of our team is expected to pitch in where necessary, up to and beyond the edges of their wheelhouse. We seek someone who will speak their mind with the confidence which experience brings, and proactively work to build a better holistic product.
Develop tools/plugins and enhance the fidelity of our output for multi-platform deployment.
Extend current graphics-related systems and plugins for ease of use and performance.
R&D to design, debug and evaluate tools, plugins and newer versions of our body models.
Requirements
4+ years professional experience as a graphics programmer
Strong programming and debugging experience (C, C++, C#, python, etc.)
Computer Science or Software Engineering Bachelor’s degree, or equivalent experience
Excellent understanding of computer graphics and linear algebra
Deep familiarity with major DCC application SDK frameworks and plugin authoring (Blender, Maya, Unity, Unreal, etc.)
Excellent communication and teamwork skills
Excellent problem solving and troubleshooting abilities
Bonus Skills
Experience with XR frameworks (Unity VR, HoloLens, ARkit, ARCore, etc.)
OpenGL/Direct3D experience
WebGL experience
Dynamical/physical systems programming experience
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