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MSG Sphere Studio

Burbank, California - United States
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CG Generalist

Description

Madison Square Garden Entertainment Corp. (MSG Entertainment) is a leader in live entertainment experiences. The Company presents or hosts a broad array of events in its diverse collection of venues: New York’s Madison Square Garden, Hulu Theater at Madison Square Garden, Radio City Music Hall and Beacon Theatre; and The Chicago Theatre. MSG Entertainment is also building a new state-of-the-art venue in Las Vegas, MSG Sphere at The Venetian, and has announced plans to build a second MSG Sphere in London, pending necessary approvals. In addition, the Company features the original production – the Christmas Spectacular Starring the Radio City Rockettes – and through Boston Calling Events, produces the Boston Calling Music Festival. Also under the MSG Entertainment umbrella is Tao Group Hospitality, with entertainment dining and nightlife brands including Tao, Marquee, Lavo, Avenue, Beauty & Essex and Cathédrale. More information is available at www.msgentertainment.com.

Role Summary

How vast is your imagination? Have you ever wanted to work on something innovative and exciting where your ideas and thoughts can come life? If so, the CG Generalist, a member of the MSG Ventures Interactive group, responsible for the creation and implementation of diverse artistic processes and the tools used by the Art Department for all projects undertaken by the Interactive Concept Group, may be for you. 

Specific Functions/Activities:

  • In-engine focused Tech Art such as particles, real-time effects, custom shader creation and lighting. Unreal and Unity preferably.
  • Implementation of art assets into the using version control software such as Perforce.
  • Work with the team members and leads of different software development disciplines and branches to assist and support in their development cycle.
  • Will be directed per project to learn and take on new software and engine challenges to bridge knowledge gaps between the other art disciplines and engineering.
  • Attend and report in scheduled scrums and sprint planning sessions, reviews, and retrospectives.
  • Asset Development and support (80-100%) The CG Generalist's primary responsibility is to develop, support, and implement work within the Interactive Department. The CG Generalist will work closely with the team to create work in a variety of different disciplines centered around Environment art assets, Rigging, Visual Effects, Lighting, and In Engine Setup.
  • Advancement of knowledge (10-20%) The CG Generalist will work with the Art Director to determine skills and knowledge valuable to the team that the CG Generalist will learn to apply to the team’s projects. This includes but is not limited to exploratory asset creation, working with department specialists, and documenting the findings. 

Qualifications:

  • Minimum 3 years’ experience in visual and creative 3d asset creation for videogames or other interactive media
  • Strong Proficiency with 3ds Max/Maya or Houdini
  • Proficiency in Real-time Lighting setup and VFX creation
  • Proficiency with rigging in the creation of interactive assets
  • Proficiency in texture creation with Photoshop, Substance Painter/Designer, or equivalent.
  • Strong Adaptability and Collaboration skills
  • A portfolio or demo reel demonstrating all the fundamentals Tech Art for real-time engines (rigging, particles, shaders, lighting, vfx)
  • Quick learning and a desire to understand new tools on the regular
  • Comfortable with working self-directed in exploratory work
  • Excellent verbal and written communication skills and a willingness to give and receive constructive critique and feedback from team members

TEAM CULTURE:

  • Team is comprised of avid gamers
  • Friday afternoon gaming sessions, we play games weekly together
  • Virtual lunch and gaming hangout Wednesdays. Gives us a chance to get to know one another.

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