Software Engineer, Lighting
Description
Our Software R&D team is responsible for developing Pixar’s in-house proprietary software. We work very closely with both artists and engineers to build innovative filmmaking tools that enable our film production and continuously extend artistic reach.
We are seeking a highly motivated and skilled software engineer to join our team that develops the tools our production artists use to light, render, and composite the final imagery seen on screen! In this role, you will balance short-term production requests with long-term projects for advancing our production software.
RESPONSIBILITIES:
Work with artists and technical leadership to propose, plan, implement, and deploy features
Maintain and improve the software individually and collaboratively with a team of peer engineers
Work directly with artists to support their use of Pixar's proprietary filmmaking software
Identify, triage, debug, and resolve high-priority issues affecting production artists
Work comfortably within a sophisticated, multi-layered technology pipeline
QUALIFICATIONS:
Professional experience or a proven aptitude in C++ and Python
Excellent debugging and problem-solving skills with high attention to detail
Familiarity with the fundamental mathematics of computer graphics
Appreciation for the importance of long-term code health, peer review, automated testing, and documentation
Bachelor's Degree in Computer Science or equivalent formal training
PREFERRED SKILLS:
Experience developing in a UNIX / Linux environment
Experience with 3D applications and their APIs (e.g., Katana, Houdini, Nuke, Unreal)
Experience using Qt to build rich user interfaces
Experience working closely with both technical and non-technical users
Detail oriented and organized with excellent communication skills
Ability to build positive and effective working relationships with diverse groups of colleagues and coworkers
This Job is no longer active!