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Electronic Arts

, - United States
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Lighting Director

Description

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, motivated through collaboration, culture and craft.

Illuminating the worlds and characters in our games, the EA Create Lighting team is setting new standards in lighting in-game, cinematics, and narrative sequences.

We focus on high-end visual production across multiple genres and art styles. Collaborating directly with our game team partners, we share a unified passion for creating outstanding visuals. We are adventurous, creative, courageous and we take chances. We are looking for pioneers who cut new paths.

 

Key Responsibilities:

  • Define and build robust lighting strategies for EA's titles based on project needs, company business case, and competitive analysis.
  • Share best practices knowledge and mentor the wider EA lighting community.
  • Collaborate with other domain team leaders such as Concept, Modeling, VFX and Character.
  • Knowledgeable with real-time lighting packages and giving ideas in lighting workflow and rendering improvements.
  • Work and review with art director directly, making best suggestions and guide the lighting team
  • Use lighting to emphasize drama or narrative, and to establish/clarify location, weather, time of day
  • Respect and follow an established design theme for a sequence or project
  • Refer to relevant production designs and apply visual style faithfully, taking care to maintain continuity throughout the scene and game
  • Ensure that the lighting fits within game performance standards

 

Required Technical Experience:

  • Degree or Diploma in an art-related subject such as Visual Effects, Computer Animation, Film Production, Photography.
  • Have shipped titles as a lighting artist with 5+ years' experience in software game development and 8+ years overall lighting experience.
  • Build lighting in game engine with different lighting passes such as direct and indirect lighting passes for exterior and interior in large scale maps
  • Identify lighting issues and apply fixes on lightmapped and vertex lit geometries
  • Working lighting knowledge of Maya, or other commercial 3D packages
  • Edit images in mainstream software such as Photoshop
  • Experience with portrait lighting, stage lighting, or architectural lighting
  • Knowledge of colour theory, composition, light, and form
  • Work from reference materials and concept
  • Create polygonal modelling, and texture UV is considered an asset

 

Performance Competencies:

  • You should work well within a team and pipelines
  • You will provide high-quality work
  • You can receive feedback and adapt to it
  • Seeking ways and ideas to improve lighting workflow and rendering