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Van Nuys, - United States
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Technical Trainer


FuseFX is currently seeking a Trainer to support our expanding studio on a global scale.  This role is responsible for the development and instruction of technical training and onboarding for new and current employees in FuseFX and subsidiary global studios, mainly focused on DCC Applications such as Maya, Houdini, Nuke, Clarisse, and other related programs. This includes designing course outlines, gathering supporting technical documentation and leading instruction.

 FuseFX is an award-winning Visual Effects Studio providing visual effects services for episodic television, feature films, commercials, virtual productions, and VR. Founded in 2006, the company employs 800+ personnel across eight studio locations and three brands. Our flagship studio is in Los Angeles, CA, with locations in New York City, Vancouver, BC., and Atlanta. Our Montreal, Toronto, and Bogota studios are serviced by FOLKS VFX, who joined FuseFX in 2020. The Adelaide, Australia studio is serviced by Rising Sun Pictures, who joined FuseFX in 2021.


  •  ·       Oversee new hire onboarding using a defined curriculum, welcome packet/cheat sheet, and some portal documentation, to welcome new hires into the department on their first day with proper training and tools introduction.
  • ·       Facilitate the communication of toolset development including changes/new features, and provide this information to the CG team.
  • ·       Build and maintain all portal page documentation for DCC Pipeline Tools in a consistent, easy to understand, visually map-based manner, and update these pages as the interfaces evolve.
  • ·       Create recorded screen-capture tutorials with narrated walkthroughs on the tools and processes for the artists to watch on the portal pages, to go along with the documentation. Couple this with live demonstrations for targeted groups/training sessions.
  • ·       Oversee the Lunch-N-Learn artist-led program, including all logistics as well as communication and recording of the sessions.
  • ·       Monitor communication about technology issues be an advocate for tool/workflow based questions. Provide assistance with usage, help troubleshoot issues, and funnel people to the appropriate support personnel (IT, Pipeline, Global Head of CG, etc.) if there is an issue.
  • ·       Develop useful curriculum for training sessions in conjunction with the Global Head of CG and Global Production Technology Supervisor, and conduct courses on these topics to improve artist skillsets and knowledge.
  • ·       Support Apprenticeship and emerging talent programs such as internships through developing and delivering training and evaluating progress.
  • ·       Monitor industry-wide technical advances to stay current with the needs of production and the goals of the organization and proactively update the studio.

 Traits of a Successful Technical Trainer


·       Previous work experience required in a visual effects or animation studio – ideally in an artist capacity. 

·       Broad and expansive knowledge of VFX pipelines, programs and skillsets and knowledge of current tools.

·       Bachelor's degree or equivalent degree in Computer visualization, Visual Effects or Computer Animation.

·       Excellent communication, teaching and interpersonal skills.

·       Team player who enjoys working with local and global teams across multiple time-zones.

·       Experience with VFX software packages such as Nuke, Maya, Houdini, Clarisse, etc. necessary.


Nothing in this job description restricts the Company’s right to assign or reassign duties and responsibilities to this job at any time. The Company prohibits discrimination in employment against otherwise qualifies applicants because of a physical or mental disability and will make reasonable accommodations to enable qualified persons with known disabilities to perform the essential functions of their job consistent with applicable law. The Company will consider qualified applicants with criminal histories in a manner consistent with applicable law.