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Rouge MoCap

Marina Del Rey, California - United States
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Character TD / Rigger Position

Description

Job Description

RougeMocap is looking for talented and enthusiastic Character TD / Rigger to join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate possesses strong technical skills in rigging, an artistic eye, and passion for video games.

Responsibilities

  • Curating and maintaining our rigging pipeline, maintaining existing technology and integrating and exploring new rigging technologies

  • Developing and maintaining Facial rigging systems and exploring new technologies

  • Design, create, test, and maintain character rigs/setups

  • Work with modelers to create a model that meets technical needs

  • Collaborate with animators to design motion controls

  • Character skeletal rigging and deformation systems

  • Secondary and procedural systems such as dynamic joints, cloth and hair simulation.

  • Develop and maintain character motion and deformation systems

  • Develop new techniques and processes to solve character production challenges

  • Capable of writing pipeline tools to streamline the setup process

  • Work with production management to prioritize tasks

Requirements:

  • Expert knowledge of rigging and skinning (body and facial), performance capture processes and data manipulation, in-game animation systems and methodologies

  • Excellent skills in Maya and MotionBuilder or similar software

  • In-depth knowledge of FK/IK and FACs based systems

  • Scripting skills with leading 3D applications (Maya & Motion Builder) MEL, Python and Javascript, or similar scripting experience

  • Understanding of Modeling, Rigging, and Technical animation

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