Lead Modeler
Description
Brazen Animation is seeking a Lead Modeler with strong technical ability of all levels in-house for various upcoming projects. FOr the right candidate, we will consider full time REMOTE!
We are looking for someone with great communication skills and a passion for creating beautiful assets! An artist who is an enthusiastic collaborator willing to work closely with peers on a daily basis to create all types of assets and environments. Able to texture in both stylized and realistic scenarios a plus.
Responsibilities
Model/sculpt assets as needed when not leading other modelers.
Stay proactive to the modeling needs of the other departments, both technicals and aesthetics.
Review all the model and environment designs with the Director and Art Director for functionality and feasibility and give critiques to artist with constructive feedback
Estimate/bid the modeling time required for each asset keeping in mind time and budget constraints
Work with the Director & the Producer to meet the needs of the Director/Clients.
Actively maintain communication with other departments.
Perform final checks of completed models and environments.
Supervise the sculpting of digital maquettes, meshes and troubleshoot/repair existing models
Assign work to Modelers according to their skill level, preference and production priority with a learning opportunity in mind.
Consistently track progress, identify any issues/problems, and take corrective action with team members.
Qualifications
Have an excellent modeling portfolio and/or demo reel
Minimum 3-5 years of experience in Feature Film, Commercial and/or Video Game production
Knowledge of current industry production processes.
Ability to communicate creative and technical thoughts/idea and give/receive feedback
Ability to make creative/artistic/aesthetic judgement calls.
Prior experience in supervising or training
Proficient with Maya and Zbrush and any other preferred modeling packages
Understand the needs of rigging and animation in order to create properly deforming meshes
Understand the needs of surfacing, including ability to create UV sets
Experience or strong interest in any other discipline within the pipeline to easily pivot when needed
knowledge of Substance suite, Unreal Engine, marmoset toolbag, marvelous designer or xgen a huge plus
Must have solid communication skills and work well within a team
Flexible and highly adaptable in a fast-paced, dynamic, high pressure, start-up environment
Strong work-ethic with lots of grit
Time management skills, ability to receive and execute notes in a timely manner
Strong problem solving skills
This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization.
Be Brazen!
This Job is no longer active!