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Larian Studios

Dublin - Ireland
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*This position is based in our UK studio in Guildford*

Larian is seeking a Generalist Tech-Animator that is skilled in Python development, rigging and authoring blend trees for gameplay animation systems. This position is best suited for those tech animators that are looking for an ever changing challenge and that are comfortable working in different areas of a game. Given that you will work with a multitude of people and roles, good communication skills are a must as well as a good understanding of animation pipelines and gameplay constraints.


  • Efficiently move between multiple areas in the animation pipeline
  • Support, communicate and work with multiple development teams, like Animation, Art, Cinematics, etc
  • Work on all aspects of tool scripting using Python, rigging and animation blend tree implementation
  • Develop and prototype new animation gameplay and cinematic systems or customize/update existing ones according to the changes and evolution of the game
  • Integrate a variety of assets into the game and validate these are working properly
  • Support animators with the integration of their animations and verify they respect conventions and metrics of the different gameplay systems
  • Work closely with programmers to write custom tools and pipeline workflows for either the Animation or Cinematics department
  • Rig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionality
  • Debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines
  • Support the Lead of the department in any ad hoc tasks and duties
  • Carry out all other related tasks


  • Highly skilled scripting in Python and similar languages
  • Proficient in developing new animation gameplay systems in any node-base system like Unreal or Unity
  • Skilled in rigging and skinning in Maya (or any other DCC package), facial rigging skills is highly desired
  • Good knowledge of the principles of animation and how to apply them in order to get appealing animation
  • Good knowledge of motion capture
  • Excellent written and verbal communication skills (English is mandatory)
  • Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
  • Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
  • Enthusiastic, methodical and organised approach to work with high quality standards
  • Sense of initiative, originality and resourcefulness in problem solving


  • Knowledge in C#, C++ a strong plus
  • Knowledge in Motion Builder is a plus, especially working with the Story tool (or equivalent)

We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.