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MSG Sphere Studio

Burbank, California - United States
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Lead Software Engineer (Venue-Scale Gameplay)

Description

Who are we hiring?

The MSG Sphere is like nothing else on earth. Here, 15,000 people at a time can gather for multi-sensory interactive experiences that are equal parts video game, amusement park ride, ephemeral community, and spectacle. The feel – it’s unforgettable, like sitting inside an eyeball the size of three football fields with sight, sound, scent, wind, heat, and rumble coordinating under computer control to forge an extended reality. You create that reality at MSG Entertainment in Burbank, California. As a Lead Software Engineer you head technical development for a veteran multidisciplinary team designing and coding bleeding edge entertainment. You iterate, you take pride in your work, and your creations range from rapid prototypes to ultra-high-definition multimedia. You design and implement software systems – but you’re also a force multiplier who drives and enables those around you to excel, with the ability to work alone or in teams. As an ideal candidate you bring deep and broad software development expertise, people-first agile leadership skills, creative vision and a passion for scaling game concepts and mechanics from prototypes to massively multiplayer real-time experiences. Join us.

What will you do?

  • Lead assigned projects and the technical work of the associated development team; pull together input from other team members into a cohesive and stable system; maintain an inclusive process that empowers the entire project team to contribute to final results
  • Interface directly with high level stakeholders to champion appropriate technologies for the development of new projects
  • Speak as an expert in multiple development languages and platforms
  • Implement new tools and processes in response to production needs and support production teams in their use; partner across departments to define, guide and create production technology
  • Oversee maintenance of project code repositories
  • Lead best practices in efficient and effective development, seeking and executing on opportunities to streamline and fully utilize current and new technology solutions
  • Transparently lead projects to ensure timely delivery in collaboration with departmental and other management, keeping departmental and project management fully informed of problems and progress
  • Identify areas that require attention, and work with the project management team to ensure time and resources are dedicated to continually improving and reducing areas of concern
  • Prioritize tasks for multiple concurrent projects, interacting and collaborating with others to solve problems
  • Stay current on relevant technology, and conduct research and proof-of-concept testing to assess emerging technology options
  • Mentor peers and more junior team members through individual feedback, code and design reviews
  • Attend and update in daily scrums, bi-weekly sprint planning sessions, reviews, and retrospectives in accordance with the team’s Agile practices

What do you need to succeed?

  • Computer Science BS/MS or equivalent experience
  • 10+ years of experience in relevant fields
  • Excellent communications and team relations skills
  • Expertise in C# and the Unity game engine
  • Understanding of software development and release cycles and agile methodologies
  • Experience across all phases (concept to end-of-life) of at least one shipped AAA console or PC video game
  • Experience working within a high-definition VFX or game content production pipeline
  • Demonstrated track record of gaining trust and respect by consistently demonstrating sound creative, strategic, and analytical thinking skills, while maintaining composure in stressful situations

 

Additional Preferred Qualifications:

  • Experience with VR, 360 or other immersive content
  • Professional experience developing for iOS/Android mobile devices
  • Professional experience developing using the Unreal game engine
  • Experience with common games industry production software (MS Office, JIRA, Miro) a plus.
  • Interest and/or secondary skills in another key game development discipline (Game Design, Product Management, Art, Audio)

 

The Company requires that all individuals, subject to certain limited exceptions, be fully vaccinated against COVID-19.  The Company will consider requests for reasonable accommodations regarding this requirement.

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