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Blind Squirrel Games

Irvine, California - United States
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VFX Artist

Description

VFX Artist

Description

The  VFX Artist is responsible for developing beautifully striking VFX content that works within performance targets. They must demonstrate a depth of experience working with other disciplines to get the most out of the game engine and current tools as well as help identify new tools and tech needed to create outstanding VFX. 

Responsibilities:

  • Design, create and implement AAA-quality visual effects using particles, animation, materials, sprites, custom shaders, and more
  • Work closely with all departments to ensure that art direction, gameplay, and technical requirements are met
  • Ensure that VFX are optimized and meet performance requirements
  • Keep up to date with new technologies and industry best practices to help advance the visual quality bar for our products
  • Rapidly prototype, iterate and refine ideas based on feedback

 

Requirements:

  • 1+ year of experience in the game industry, including at least one shipped title
  • Good understanding of composition, color, lighting, and visual storytelling
  • Ability to create interesting, detailed and visually appealing real-time VFX
  • Experience working with UE4, developing VFX in Cascade or Niagra
  • Experience working in Maya or 3DS Max and Photoshop
  • Knowledge of optimization techniques for models, textures, materials, levels
  • Strong collaboration and communication skills
  • Experience managing and mentoring internal and external artists
  • Excellent time management skills, excellent interpersonal skills, and the ability to work on a team
  • A real passion for games

 

Pluses:

  • Experience with Houdini
  • Previous FPS military shooter experience

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