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MSG Sphere Studio

Burbank, California - United States
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Lead Environment Artist

Description

Who are we hiring?
As a Lead Environment Artist at MSG Entertainment Interactive you develop entertainment that’s equal parts video game, amusement park ride, and spectacle. Your target platform is The Sphere – a massive 16K 4D theater with beam-formed audio – and the mobile phones of our guests. You build from specifications and team objectives and iterate to eventual production-quality deliverables. You’re part of a veteran cross-functional team, and learning from each other every day. As an ideal candidate you bring a solid artistic foundation in 3D art and a broad range of skills including gameplay, props and real-time and standard production art pipelines. You have a passion for gaming, and have the ability to create immersive, exciting work.

What will you do?

  • Work closely with the Art Director and others to maintain stunning visual style and quality
  • Manage the delivery of 3D assets for your level or feature, including creating assets from scratch
  • Create documentation when working with external development teams and feedback on work received
  • Promote and enforce structure, such as naming conventions and documentation
  • Work with leads to design fluid workflows for teammates across multiple disciplines

What do you need to succeed?
  • Minimum of 4 years in full-cycle AAA game development
  • Experienced with at least one title from concept to final delivery
  • Experienced in current generation industry-standard tools and workflows, such as Maya, Substance Painter and physically based rendering (PBR)
  • Ability to interpret and transform abstract ideas and concepts into compelling work
  • Ability to create a low-poly model within poly budget and efficiently unwrap the UV's for texturing
  • Strong and relevant 3D and 2D toolsets
  • Track record of working collaboratively between different departments 
  • Excellent texture creation skills
  • Aware of memory and technical constraints while working, and can balance visual quality with performance
  • Experienced with asset backlog planning and scoping work with guidelines provided by other departments to ensure quality, playability, and performance
  • Must be passionate for games

The Company requires that all individuals, subject to certain limited exceptions, be fully vaccinated against COVID-19.  The Company will consider requests for reasonable accommodations regarding this requirement.