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MSG Sphere Studio

Burbank, California - United States
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Concept Artist


Who are we hiring?
As a Concept Artist at MSG Entertainment Interactive you develop entertainment that’s equal parts video game, amusement park ride, and spectacle. Your target platform is The Sphere – a massive 16K 4D theater with beam-formed audio – and the mobile phones of our guests. You build from specifications and team objectives and iterate to eventual production-quality deliverables. You’re part of a veteran cross-functional team, and learning from each other every day. As an ideal candidate you bring a solid artistic foundation in 2D and 3D art and a broad range of skills including gameplay, environments, characters, props and marketing materials. You have a passion for gaming, and have the ability to create immersive, exciting work.

What will you do?

  • Brainstorm, R&D, and help implement pipeline workflow
  • You will work with others to establish best practices and documentation around level look, layout and lighting
  • Work with our art director, and character artists to create engaging characters and creatures in multiple styles
  • Create a diverse range of characters on specific elements such as outfits, hairstyles, and facial stylization
  • Design creatures, props, and visual effects concepts
  • Design original concepts that fit within the project style guide
  • Translate high-level ideas into production-ready art packets
  • Enhance existing concepts with detail views, paintovers, turnarounds, and material references
  • Maintain art, while providing a variety of ideas
  • Provide in-depth research, reference material, and develop conceptual ideas
  • Create lighting schemes and color palettes that capture the tone of the world
  • Develop stylistic consistency for all experiences

What do you need to succeed?
  • Minimum of 3 years in full-cycle AAA game development
  • Create concepts and color studies from scratch
  • Passion for character design
  • Traditional illustration skills in multiple medias and excellent drawing skills, and matte painting experience
  • Experience with storytelling and concept development
  • Work within specific styles, including a style set by the art director
  • Experience in 3D modeling or sculpting packages such as 3dsmax, Maya, Blender, ZBrush, or 3D Coat
  • Proficient with Unreal Engine, including Unreal Cascade, Niagara, and the material editor
  • Experience with both real-time and static lighting set-ups
  • Experience with post process effects and how to create them
  • Experience with how environment lighting affects experiences
  • Trained eye to call out opportunities for interesting lighting, color and detail
  • Knowledge of working with physically based rendering
  • Passion for pushing fidelity and refining lighting techniques as technology changes
  • Must be passionate for games

The Company requires that all individuals, subject to certain limited exceptions, be fully vaccinated against COVID-19.  The Company will consider requests for reasonable accommodations regarding this requirement.

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