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Retro Studios

Austin, Texas - United States
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Character Artist


Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.


  • Work with the Art Director and Character Lead to maintain the directed visual style and a consistent quality.
  • Collaborate with Artists, Designers, and Engineers to bring characters to life.
  • Explore and develop characters based on concept and/or design specifications.
  • Model and texture High-Poly source content.
  • Produce optimized Low-Poly models, UVs, textures, LODs and materials for in-engine.
  • Provide feedback and/or paint-overs to fellow artists, and as part of outsourcing feedback.
  • Work within guidelines provided by other departments to ensure quality, playability, and performance.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

  • 5+ years of industry experience.
  • Shipped multiple AAA titles.
  • Strong problem-solving skills.
  • Strong portfolio showcasing high-poly sculpts, in-game characters, examples of optimized low-poly models, UVs, and textures.
  • A solid understand of anatomy, proportion, form, silhouette, and color.
  • A solid understanding of texturing, material creation, and PBR workflows.
  • Ability to translate 2D Concepts / Reference into 3D Models.
  • Proficient in modern modeling and art packages such as; Maya, Max, Blender, Modo, ZBrush, Marmoset, Substance Painter/Designer and Photoshop.
  • Experience in both Hard Surface and Organic modeling.
  • Ability to create a low-poly model within poly budget and efficiently unwrap the UVs for texturing.
  • Self-motivated, but with a willingness to accept feedback and direction.
  • Team player with a strong work ethic and a collaborative attitude.
  • Good time management skills and efficient development processes. 


  • Traditional art skills including sculpting, sketching, illustration, and/or painting.
  • Passion for games and gaming.
We are an equal opportunity employer of individuals with disabilities and protected veterans...valuing diversity…celebrating strengths.

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