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Gallium Studios

Berkeley, - United States
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3D Animator


*USA Residents only please

Come and join a new indie studio pushing the boundaries of AI/interactive gaming from the minds of Will Wright and Lauren Elliott, the creators of the Sims, Sim City, Spore and Where in the World is Carmen San Diego! 

We are growing and are looking for a passionate, talented 3D Animator to join our team! We're looking for animators that 'specialize in 3-D  animation of stylized characters for a cutting edge new game with quirky characters' - a mix of Inside Out & Wall-E'

In this role, you will:

  • Work closely with Studio Leadership to develop a variety of art assets for Gallium game projects, working to keep a consistent style per project and ensuring on-time delivery of assets
  • Take animation from initial concept through to implementation in Unity, animating rigged assets made by the team or yourself
  • Create animator-friendly rigs for a wide variety of characters, creatures and props.
  • Have the ability to flex and create assets for diverse art needs (Characters, Env FX, UI, etc) that may pop up on our small team
  • Create, maintain, and communicate documentation for asset guidelines and implementation techniques
  • Collaborate with creative, design and technical leadership to support and improve the gameplay and technical requirements of the game, offering art-driven solutions to design challenges
  • Display strong communication/listening, interpersonal, and organizational skills.
  • 1+ years of professional experience in creating production-ready rigs and animation for 3D games
  • You have an online animation reel showing key-framed character and creature animations
  • Proficient with modeling within common 3D applications (Maya, Max, Blender etc) and industry standards for the asset production pipeline in games
  • Good instincts for realistic and stylized motions, demonstrating proficiency in the principles of animation
  • Experience in using the Unity game engine or Unreal game engine is a must.
  • Experience implementing animations in Unity or Unreal
  • Experience working with multiple disciplines/stake-holders
  • Highly collaborative and positive personality
Find out more about the studio and apply to this position here:

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