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Retro Studios

Austin, Texas - United States
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Environment Designer

Description

Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

DESCRIPTION OF DUTIES

  • Collaborate with designers and concept artists to implement proxy environments that accurately communicate intent for visual design, gameplay and narrative.
  • Construct environmental assets that are performant, visually indicative of target visual design, and respect standardized player metrics.
  • Compose environment scenes that demonstrate strong composition and layout skills.
  • Work with team members to overcome creative challenges associated with reconciling perceived conflicts between form and function.
  • Partner with narrative designers and artists to identify and leverage opportunities to enhance storytelling through gameplay and visual design.
  • Take ownership of environmental assets and scene layout while encouraging collaboration.


*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

 

SUMMARY OF REQUIREMENTS
  • A minimum of 7+ years of experience in game development, including 5+ years creating environments for a 3D action-adventure title.
  • Willingness to be open and flexible when collaborating with others to achieve creative goals.
  • Enthusiastic about receiving regular critique and the opportunity to iterate work according to creative direction.
  • A working knowledge of standard industry game engines, toolsets and production pipelines.
  • Familiarity with object-based scripting tools. 
  • Prior knowledge and experience crafting 3D environment assets and scenes demonstrating:
    • Good sense of form, volume, structure, and silhouette.
    • Strong understanding of composition and balance.
    • Understanding of efficient low poly mesh techniques.
    • The ability to create assets and to arrange layouts that adhere to gameplay and engineering constraints.
    • Ideally, experience with modeling game-ready assets using Maya.
  • Examples of prior work must be available upon request.


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