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Retro Studios

Austin, Texas - United States
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Environment Designer (Retro Studios)


Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch.



  • Collaborate with designers and concept artists to implement proxy environments that accurately communicate intent for visual design, gameplay and narrative.
  • Construct environmental assets that are performant, visually indicative of target visual design, and respect standardized player metrics.
  • Compose environment scenes that demonstrate strong composition and layout skills.
  • Work with team members to overcome creative challenges associated with reconciling perceived conflicts between form and function.
  • Partner with narrative designers and artists to identify and leverage opportunities to enhance storytelling through gameplay and visual design.
  • Take ownership of environmental assets and scene layout while encouraging collaboration.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

  • A minimum of 7+ years of experience in game development, including 5+ years creating environments for a 3D action-adventure title.
  • Willingness to be open and flexible when collaborating with others to achieve creative goals.
  • Enthusiastic about receiving regular critique and the opportunity to iterate work according to creative direction.
  • A working knowledge of standard industry game engines, toolsets and production pipelines.
  • Familiarity with object-based scripting tools. 
  • Prior knowledge and experience crafting 3D environment assets and scenes demonstrating:
    • Good sense of form, volume, structure, and silhouette.
    • Strong understanding of composition and balance.
    • Understanding of efficient low poly mesh techniques.
    • The ability to create assets and to arrange layouts that adhere to gameplay and engineering constraints.
    • Ideally, experience with modeling game-ready assets using Maya.
  • Examples of prior work must be available upon request.


Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

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