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Retro Studios

Austin, Texas - United States
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Environment Artist


Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
  • Consistently creates strong environment assets that demonstrate a solid understanding of the style, direction, and high-quality standards for each project
  • Creates environment scenes, demonstrating examples of strong composition and layout skills while considering hardware and design limitations and overall art vision of the project
  • Crafts incomplete ideas or verbal direction into polished environments
  • Encourages visual storytelling that strengthens the presentation of environmental spaces and assets through:
    • Highly detailed sculpting
    • Composition and world-building
    • Models at high quality and at technical standards
  • Understands and creates complex PBR materials and textures.
  • Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art
  • Collaborates with the other Environment Artists as well as members of other disciplines (Concept Art, Design, etc.)
  • Creates documentation supporting techniques and process and encourages the sharing of knowledge and ideas
  • Develop, learn, and teach the latest techniques and technologies
  • Mentors less experienced members of the team
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

  • Minimum of three years' experience in Environment asset production.
  • Prior knowledge and experience crafting 3D environment assets and scenes demonstrating:
    • Good sense of form, volume, structure, and silhouette
    • Familiarity with current modeling and texture workflows
    • Strong understanding of current physically based rendering (PBR) pipelines
    • Strong understanding of current composition and balance Solid understanding of efficient low poly mesh techniques
    • Understanding of texel density, memory limitations, etc.
    • Strong visual and spatial storytelling skills
  • Experience with high poly sculpting and modeling software such as Z-Brush & Maya
  • Experience creating texture assets for game environments
  • Experience with Substance Designer and Substance Painter
  • Experience with world editors and level construction software
  • Education: Undergraduate degree in art related subject or completion of an intensive art training program or equivalent preferred. Specific experience can be substituted for formal education.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

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