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Moonbug Entertainment

Los Angeles, California - United States
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Come be a part of redefining the Entertainment industry, but don’t just take our word for it:

“100 Million views and counting: Cocomelon is absolutely dominating Netflix and You Tube”

Forbes 2021

“Moonbug Entertainment's rocketing success is disrupting the kids pre-school space”

Licensing.Biz 2021

“Old dogs like Nickelodeon are out, Moonbug is in”

The Verge 2021

Moonbug Entertainment is an award-winning global entertainment company behind some of the most popular kids’ titles in the world. Moonbug’s lineup includes global sensations CoComelon, Blippi, Little Baby Bum, My Magic Pet Morphle, Supa Strikas, Go Buster, Playtime with Twinkle, Gecko’s Garage, ARPO and many more which are available in 27 languages.

Moonbug is a kids’ programming powerhouse with shows on more than 100 platforms globally, including YouTube, Netflix, Hulu, Amazon Prime Video, Sky, Tencent, Youku and Roku. In May of 2020, Tubular Labs named Moonbug one of the leading digital kids’ entertainment companies in the world based on the total number of minutes watched worldwide.

Moonbug is part of Candle Media, an independent, creator-friendly home for cutting-edge, high-quality, category-defining brands and franchises. By bringing together elite talent operating at the intersection of content, community, and commerce, it helps to position leading entertainment businesses for accelerated, sustainable growth in the current market.


  • Utilize Redshift and Deadline to light and render episodes of the CoComelon series
  • Stay up to date in the production schedule and adhere to strict deadlines
  • Must be comfortable with collaborating with remote employees and management to troubleshoot rendering and lighting issues
  • Must have a minimum of 1+ years working as a lighter in the 3D industry (preferably kid’s entertainment)
  • Must have a firm understanding of lighting in Maya
  • Must have a firm understanding of the “production pipeline” and be able and willing to learn and conform to company organizational standards and naming conventions
  • Must be comfortable with short/strict deadlines and self motivated
  • Must have experience creating/editing Redshift shaders
  • Must have effective communication skills and good cooperation with all departments and be able to join meetings during all active hours
  • Must be willing to edit and revise work to meet company standards and deadlines
Preferred Software Experience
  • Maya, Redshift, Deadline, Photoshop, After Effects, Premiere, Zbrush, Mudbo
  • Health Care Plan (Medical, Dental & Vision)
  • Retirement Plan (401k, IRA)
  • Life Insurance (Basic, Voluntary & AD&D)
  • Paid Time Off (Vacation, Sick & Public Holidays)
  • Family Leave (Maternity, Paternity)
  • Wellness Resources
  • Others