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Retro Studios

Austin, Texas - United States
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Environment Artist [Contract] - REMOTE

Description

Retro Studios
 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
 

DESCRIPTION OF DUTIES

  • Create in-game visuals for landscapes and various organic props for environments.
  • Sculpting, modeling and texturing terrain for environments.
  • Creates organic assets using Substance, ZBrush, Maya
  • Conveys visual storytelling through layout
  • Ensures artistic style is consistent with defined visual style for the game
  • Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art
  • Collaborates with the other Environment Artists as well as members of other disciplines (Concept Art, Design, etc.)
  • Work with Production, Lead Environment Artist, and Map Owners to deliver high quality art on schedule.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS
  • Minimum two years' experience in an Environment Artist role with an emphasis on environment art such as terrain, layout, hard-surface/organic prop generation.
  • Ideally, shipped at least one high-quality game. 
  • Must be able to hit deadlines and provide accurate time estimates on tasks.
  • Portfolio must demonstrate:
  • Competency in composition & layout.
  • Strengths in organic modeling (creating rocks, cliffs, trees, and foliage) or hard-surface/man-made modeling (architecture, vehicles, props).
  • Strong sense of realistic proportions.
  • Familiarity with current modeling and texture workflows.
  • Strong visual and spatial storytelling skills.
  • Knowledge of PBR pipelines.
  • Proficient Experience with world editors and level construction software.
  • Proficient Experience with ZBrush, Maya and Substance Suite.
  • Houdini and Shotgrid experience are a plus, but not required.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.