Associate Animator (CONTRACT/TEMP)
Description
Blind Squirrel Games is searching for a motivated Associate Animator?to join us in creating an immersive experience for?PC and console.?
Supported by Senior and Lead Animators, you will help develop speech graphics and integrate motion-capture data to create cinematic storytelling in a collaborative environment.??
The ideal candidate for this entry-level developer role has experience animating from block-out to polish and can translate a thorough understanding of the principles of body movement into high-quality work that meets project expectations and deadlines.??
Your responsibilities as a junior Animator are to deliver on a wide variety of sequences.?It is essential that the person in this position is well-versed in 3D content creation software, such as 3DS Max and Maya. Comprehensive knowledge of state machine implementation is a plus!??
We are seeking an animator that possesses the interpersonal skills necessary to do the job effectively—the vision to collaborate on pipeline elements cross-departmentally and the clarity to achieve those objectives.?
This is a full-time contract position available to work remotely or based out of BSE's Irvine studio.?
RESPONSIBILITIES
- Create compelling and memorable character animations through a blend of motion capture and some key-frame animation
- Produce visually stunning performances in a range of animation styles?
- Work with motion capture data for both cinematic and in-game features?
- Implement gameplay animations into state machine?
- Collaborate cross-departmentally to establish, iterate and refine the animation pipeline?
- Work closely with animators and programmers to construct, implement and debug polished gameplay mechanics??
- Facilitate and inform tool development??
QUALIFICATIONS AND EDUCATION REQUIREMENTS- 1+ years of professional gameplay animation experience??
- Bachelor's degree in Art/Animation or equivalent experience?
- Demo reel demonstrating strong animation principles—preferably their implementation in a real time engine??
PREFERRED SKILLS- High level of proficiency in Maya?
- Proficient command of weight, timing, and posing through key-framing and motion capture data manipulation as it relates to animation?
- Understanding of animation pipeline, integration, tools, and character rigs?
- Demonstrated ability to succeed in creative, team-oriented environments??
- Excellent communication, time-management, and organizational skills??
- Pride in everything you animate and an aptitude for problem-solving?
- Maintain a positive attitude in a highly collaborative and iterative team environment?
- Ability to take direction and critique from peers and supervisors to ensure consistency??
PLUSES- Experience with?MotionBuilder?
- Experience with motion capture data?
- AAA game development experience?
- Familiarity with animation blending systems?
- Published title working with FPS or TPS perspectives??
- Proficient technical knowledge Lumberyard??
- Knowledge of commercial game engines such as Unity or UE4?
- A deep-rooted interest in video games and game development?
This Job is no longer active!