Blind Squirrel Games Company Logo

Blind Squirrel Games

Irvine, California - United States
View all jobs at this company »

Associate Technical Animator (CONTRACT/TEMP)

Description

Blind Squirrel Games is searching for a motivated Associate Technical Animator?to join us in creating an immersive experience for?PC and console.? 

Supported by Senior and Lead Animators, you will help with the skinning and rigging of characters and other assets to create cinematic storytelling in a collaborative environment.?? 

The ideal candidate for this entry-level developer role has experience animating from block-out to polish and can translate a thorough understanding of the skinning process into high-quality work that meets project expectations and deadlines.?? 

Your responsibilities as a junior Technical Animator are to deliver on a wide variety of sequences and rigging efforts.?It is essential that the person in this position is well-versed in 3D content creation software, such as 3DS Max and Maya. Comprehensive knowledge of state machine implementation is a plus!?? 

We are seeking an animator that possesses the interpersonal skills necessary to do the job effectively—the vision to collaborate on pipeline elements cross-departmentally and the clarity to achieve those objectives.? 

This is a full-time contract position available to work remotely or based out of BSE's Irvine studio.? 

RESPONSIBILITIES

  1. Create compelling and memorable character animations through a blend of motion capture and some key-frame animation
  2. Produce visually stunning performances in a range of animation styles? 
  3. Work with motion capture data for both cinematic and in-game features? 
  4. Implement gameplay animations into state machine? 
  5. Collaborate cross-departmentally to establish, iterate, and refine the animation pipeline? 
  6. Work closely with animators and programmers to construct, implement and debug polished gameplay mechanics?? 
  7. Facilitate and inform tool development?? 

QUALIFICATIONS AND EDUCATION REQUIREMENTS

  • 1+ years of professional gameplay animation experience??
  • Bachelor's degree in Art/Animation or equivalent experience?
  • Demo reel demonstrating strong animation principles—preferably their implementation in a real time engine??

PREFERRED SKILLS

  • High level of proficiency in Maya? 
  • Proficient command of weight, timing, and posing through key-framing and motion capture data manipulation as it relates to animation? 
  • Understanding of animation pipeline, integration, tools, and character rigs? 
  • Demonstrated ability to succeed in creative, team-oriented environments?? 
  • Excellent communication, time-management, and organizational skills?? 
  • Pride in everything you animate and an aptitude for problem-solving? 
  • Maintain a positive attitude in a highly collaborative and iterative team environment? 
  • Ability to take direction and critique from peers and supervisors to ensure consistency?? 

PLUSES

  • Experience with?MotionBuilder? 
  • Experience with motion capture data? 
  • AAA game development experience? 
  • Familiarity with animation blending systems? 
  • Published title working with FPS or TPS perspectives?? 
  • Proficient technical knowledge Lumberyard?? 
  • Knowledge of commercial game engines such as Unity or UE4? 
  • A deep-rooted interest in video games and game development?