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Blind Squirrel Games

Irvine, California - United States
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Concept Artist (CONTRACT/TEMP)


The Concept Artist is responsible for creating realistic fantasy concept art for characters, creatures, and other game assets. A successful candidate is expected to present a clear and comprehensive process of research and exploration that supports their final art and have a strong understanding of efficient ideation techniques. The ability to work both independently and in cooperation with Directors, Leads and other Artists to complete assignments and a demonstration of strong artistic interpretation skills is also required. 

This is a full-time contract position available to work remotely or based out of BSE's Irvine studio.?? 


  • Imagine, craft, and produce concepts that are highly original, realistic, and qualitatively in-line with other concepts developed for the project
  • Work closely with the project Art Director and Leads to ensure the vision of the game is achieved
  • Collaborate with multidisciplinary departments to hit visual and functional goals
  • Create cleanly rendered final art as well as orthographic turnarounds and call-outs that support asset creation
  • Seek out and define concept iteration improvement and efficiency efforts
  • Create and publish workflow and process documentation



  • 2+ years of experience in the game industry, including two shipped titles as concept artist
  • Outstanding portfolio that demonstrates a strong artistic style and design sensibility
  • Strong use of research and reference material that supports idea generation and problem solving
  • Superior eye for light, value, color and composition
  • Excellent communication skills and ability to give and take direction as well as accept critical review of your work
  • Expert knowledge of human anatomy, traditional and digital painting and drawing methods, and experience in Photoshop or other digital painting software.


  • Experience creating concept art for VFX
  • Strong understanding of 3d and game art production techniques
  • Some basic Maya experience (or comparable 3d software)


  • Familiarity with and passion for video games