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Streamline Media Group

Las Vegas , Nevada - United States
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2D Concept Artist


Who we are

Streamline was founded in 2001 in The Netherlands by four young, passionate gamers with a gift for modding and developing original games. Twenty years later, Streamline has weathered the digital transformation, economic crisis, and a global pandemic. Since our first project, Gunman Chronicles, we've established strong relationships with AAA developers, publishers, and brands across the entertainment and enterprise industries. 

Streamline is now five brands with over 180 people across three continents. We've evolved into a company that bridges media, entertainment, technology, and enterprise with video game technology and methodology. We continue to seek out like-minded creatives and innovators to collaborate with, as we love playing games, and we love working in and developing new tools and technologies to build them. 

We are looking for 2D Artists who are familiar with stylized/cartoony concept creation. Reporting to the Lead Artist and Art Director, the 2D/Concept Artist works within a team to design and create 2D assets necessary for entertainment production. The 2D/Concept artist’s main responsibilities involve designing, illustrating and texturing for a wide range of subject matters and styles.

The 2D/Concept Artist is able to produce high levels of quality while working in a rapid, rigorous, and timely manner; has intermediate concept art and illustration experience in addition to knowledge of art processes and production pipelines. 

Our philosophy has always been to create fair relationships that grow value for everyone involved with respect and dignity. 

People. Process. Technology.

If you wish to learn more about our company, here is a video of our CEO, Alexander Fernandez, sharing about the culture of Streamline Media Group:


  • Designing and producing concept art for studio pipelines.
  • Effective analysis, decision making and problem solving within tight schedules and project constraints.
  • Contributes effectively in a team environment.
  • Continuously develops personal artistic abilities and knowledge of new software and tools.
  • Communicates regularly with the Lead Artist on status of current tasks; obtains Lead Artist’s guidance and approval as required to advance tasks, projects and milestones.
  • Provide support in miscellaneous art asset production.
  • Strong understanding of visual communication and design fundamentals.
  • Strong research, ideation and problem-solving aptitude.
  • Flexibility in different subject matters and visual styles.
  • High level of drawing and illustration skills, able to work in both digital and traditional medium. 
  • Strong understanding of human and animal anatomy, shape and proportions. 
  • Strong sense of composition, perspective, lighting and colour. 
  • A keen interest and learning mindset for design, architecture, film and games. 
  • Have a vast visual library and understanding of the real world.
  • Able to collaborate with colleagues and staff to create results driven, team-oriented environment. 
  • Good communication skills, and resilient to take on professional criticism and direction.
  • Proficient with the Photoshop and other tools of the industry, including basic knowledge of at least 1 3D software (3DS, Maya, Blender, ZBrush etc).
  • High level of drawing and illustration skills.
  • create quick and detailed drawings and paintings of characters and props (including creation of thumbnails and call outs)
  • Have a high understanding of human anatomy, perspective, lighting and rendering. Ability to visualize perspective and 3-dimensional space.
  • Efficiently interpreting concept briefs and gathering references.
  • Proficient with Adobe Photoshop.

Beneficial Skills

  • Familiarity with game engines ie. Unreal Engine, Unity, etc. 
  • Understanding of other game production skills ie. texturing, UI, 3D modelling, animation.

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