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Streamline Media Group

Las Vegas , Nevada - United States
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3D Character Artist


Streamline was founded in 2001 in The Netherlands by four young, passionate gamers with a gift for modding and developing original games. Twenty years later, Streamline has weathered the digital transformation, economic crisis, and a global pandemic. Since our first project, Gunman Chronicles, we've established strong relationships with AAA developers, publishers, and brands across the entertainment and enterprise industries. 

Streamline is now five brands with over 180 people across three continents. We've evolved into a company that bridges media, entertainment, technology, and enterprise with video game technology and methodology. We continue to seek out like-minded creatives and innovators to collaborate with, as we love playing games, and we love working in and developing new tools and technologies to build them.

As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow.

You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.

Our philosophy has always been to create fair relationships that grow value for everyone involved with respect and dignity. 

People. Process. Technology.

If you wish to learn more about our company, here is a video of our CEO, Alexander Fernandez, sharing about the culture of Streamline Media Group:


  • Delivering excellence
    • Works efficiently and effectively within the technical constraints of production
    • Generates high-quality art work that matches or exceeds studio standards
  • Communication
    • Keep the Lead Artist up to date regarding status of tasks at all times
    • Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
    • Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
  • Team and personal development
    • Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
    • Contribute and help build a positive team environment
  • Full proficiency in software packages and tools of the games industry listed below
    • 3ds Max/Maya
    • Substance Painter
    • Zbrush
    • Photoshop
    • PBR workflow
  • Surface knowledge on the following softwares and tools
    • Blender
  • Intermediate proficiency in the following tools:
    • Unreal Engine Character Setup
    • Unreal Engine Rendering (Lighting, Rendering)
    • Highly proficient in one of the following disciplines and/or intermediate in all of them
    • Human Anatomy
    • Creature Anatomy
    • Hard Surface Modeling
    • Cloth Sculpting or Simulation
  • Passion for game development.
  • Proficiency in Game Engine technologies such as Unreal with asset integration
  • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.


  • Familiarity with other game engines (Unreal Engine, Unity, etc.) 
  • Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc). 


  • Health Care Plan (Medical, Dental & Vision) 
  • Paid Time Off (Vacation, Sick & Public Holidays) 
  • Family Leave (Maternity, Paternity) 
  • Training & Development 
  • Work From Home 

Is this for you? 

To succeed at Streamline it is important that you embrace our values and enjoy working with diverse and committed colleagues from all over the world, all backgrounds, and walks of life. 

Streamline has been committed to prioritizing the well-being of their global teams since January 2020, through fast and consistent COVID-19 Response. This includes remote work and flexible hours, work-from-home set up assistance, healthcare benefits, localised holidays, ongoing virtual training and mentorship programs.

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