Description
Beginning
August 2022
Game Art Department
Level Designer/Game Designer
Full-Time Faculty Appointment with Benefits
The Game Art (GA) Department is a nationally
respected program with a highly collaborative
teaching environment that merges the aesthetic of feature film with today’s
most current interactive gaming hardware and software. Game students design,
create and analyze the visual components of games.
Facilities: Ringling College’s GA Department has facilities
designed to replicate a professional studio environment, and boasts the highest-end,
state-of-the-art computers, graphics cards, and is complete with ergonomic
furniture. Full-time Institutional Technology staff support the Department.
The Position: The Game Art Department is seeking
a level designer/game designer to join a dedicated faculty teaching Game Art.
The Department currently uses Unreal Engine 4/5 (UE4/5).
The primary responsibility of this position will
focus on providing quality instruction, teaching students game and level design
techniques, and creating interactive projects.
Included among the duties and
responsibilities, this position requires expertise in the game development
pipeline, game design directed research and analysis, game mechanics, and level
scripting events. The successful candidate will be responsible for teaching
three courses or nine credits per semester. Assignments include
teaching introductory through advanced courses in creating interactive
experiences and integration of assets into the game engine. Ongoing
commitment to creative work/research in the profession is expected.
Active participation with faculty, department, and college service are
required.
This is a full-time appointment with benefits.
The salary will be commensurate with the candidate’s qualifications and
experience. The anticipated start date is August 2022. The College has a
supportive, collegial faculty, a curriculum that strongly values excellence, and
a robust support system dedicated to using the most current technology.
(Minimum
Qualifications) Include
evidence of:
· A Master’s degree in Art, Game Design, or a
related field, OR a 4-year professional degree in art or design and
equivalent professional experience, training and expertise with an appropriate
record of achievement in the field.
·
At
least 2-3 shipped titles in a current-gen setting
·
5+
years of experience as a Game Designer
·
Experience
with a current-generation Game Engine (i.e. Unreal, Unity, etc.)
·
Experience
with developing and accessing game mechanics
·
Experience
with level design, layout and world building
·
Intermediate
to advanced scripting language competency
·
Strong
interpersonal and collaborative skills.
(Preferred Qualifications) Include evidence of:
·
Experience
with Unreal Engine 4/5
·
Experience
with professional level design
·
Experience
with 3D modeling
·
Experience
with texturing assets
·
Experience
with physically based rendering (PBR)
·
A terminal
degree in an appropriate discipline
·
Understanding
of programming techniques and computational thinking
·
Experience
with storytelling through film language.
(Special Instructions to
Applicants)
Required
materials include cover letter incorporating experiences that address the
position requirements, resume or CV, employment history, contact information of
three references (names, titles, email and telephone numbers), examples of
personal work and an unofficial transcript copy of the most relevant degree.
Official transcripts will be required upon hire. Student work examples may also
be submitted, if available. Candidates
may be asked to submit additional materials if needed. Review of applications
will begin immediately and continue until the position is filled.
For
portfolio, you have the option to upload electronic documents/images, up to 5
MB, or a URL.
General
questions regarding the job application process may be emailed to aamail@ringling.edu.
Apply
on-line https://ringling.simplehire.com
Ringling College of Art and Design
is an Equal Opportunity Employer