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Retro Studios

Austin, Texas - United States
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Senior Environment Artist (Retro Studios)


Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch.
  • Create compelling environments with an emphasis on environmental storytelling. 
  • Work closely with art direction and leads to capture desired goals of look and play space. 
  • Develop high quality environment assets ranging from hard surface to organic models. 
  • Work within performance constraints. Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space.  
  • Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art 
  • Helps manage schedule of assigned environments. 
  • Develop, learn, and teach the latest techniques and technologies            
  • Mentors less experienced members of the team 
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

  • Strong real time 3d environment portfolio demonstrating understanding of scale, proportion, attention to detail and composition. Portfolio must demonstrate advanced strengths in either world-building, hard surface modeling or organic modeling.  Proficiency in all a huge plus but must be visible in portfolio.
  • 5-7 or more years experience working as an environment artist in game development.  
  • AAA game development experience. 
  • Driven to learn and develop new methods and techniques for creating game art. 
  • Advanced knowledge of Maya, Substance Suite, Zbrush and PBR pipeline. 
  • Thrives working in a collaborative development environment. 
  • Comfortable receiving and giving constructive criticism and making artistic adjustments. 
  • Ability/desire to own a map/large portion of the game and take through completion leading a small team of artists. 


  • Experience developing environments in a baked lighting pipeline
  • Switch development experience
  • Strong terrain authoring skills

Please note: This is a senior role, we will not consider anyone without a strong portfolio and game development experience.


Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

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