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Retro Studios

Austin, Texas - United States
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REMOTE - Concept Art Department Producer

Description

Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch.

DESCRIPTION OF DUTIES

  • Support the environment and character concept teams by facilitating meetings, taking notes, resolving blockers, and capturing/following up on action items specific to their discipline
  • Work with stakeholders and dependent groups to capture, track, prioritize, organize, and make work requests visible to the concept team
  • Coordinate and run sprint planning, retrospectives, and sprint & milestone reviews
  • Collect and shape historically created & completed work to derive velocity & scope vs capacity data to continuously improve accuracy with future sprint & milestone commitments
  • Provide channels of communication for other disciplines or initiatives that are blocked by or dependent upon concept and work to resolve
  • Collaborate with other producers to establish and refine content pipelines and development processes that involve concept art
  • Liaise with publisher/legal and studio finance to manage drafting and approval of vendor contracts
  • Keep monthly and quarterly concept milestone plans up to date 
  • Communicate high level concept status (on track, at risk) and use data and projected headcount ramps to derive long term milestone goals
  • Strategize risk mitigation plans with Art Director, Lead Producer & Director of Development

* This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • 5+ years of experience in game development as a Producer or Project Manager
  • Experience supporting art-based disciplines
  • Experience coordinating with engineering, art, and design-based producers & leads
  • Deeply familiar with pre-production and production phases of AAA game development
  • Deeply familiar with project management tools such as Jira and/or ShotGrid
  • Excellent soft skills with a firm yet supportive demeanor
  • Excellent written and verbal communication skills
  • Excellent time management skills

 PREFERRED SKILLS

  • Familiarity with Excel
  • Familiarity with Miro

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.