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Retro Studios

Austin, Texas - United States
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Senior Technical Artist (Retro Studios)


Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch.


  • Works directly with artists and programmers to support development of advanced art pipelines that enhance and streamline the creation of art in the product.
    • Participates in roadmap development
    • Collaborates in strategically determining technical and artistic approaches and in developing new or enhanced technical tools.
    • Liaisons between departments and teams to ensure effective communication
  • Researches, defines, and documents construction standards in collaboration with artists
    • Coach teams in efficient techniques that achieve the performance characteristics required
    • Identifies and monitors performance problems providing optimization guidance
  • Implements appropriate tools, techniques, and systems to facilitate the ability for artists to produce high quality art and animation as efficiently as possible with reduced technical hurdles
    • Responsible for a broad scope of work including coordination of contributing teammates
    • Maintains coding standards, writes robust, reusable, easy to understand code
  • Creates special assets requiring high technical complexity and unique approaches as needed
  • Coaches less experienced Technical Animators

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.


  • Extensive experience writing tools to support artists’ workflow and pipelines
  • Experience with standard 3D DCC software
    • Maya, Substance, Houdini, Photoshop
  • Strong skills in Python and PytQt/PySide
    • Experience with coding standards and writing robust, reusable, easy to understand code
    • Experience with Object Oriented programming techniques
  • Thorough understanding of interactive entertainment methodology and the video game production pipeline
  • Strong organizational and communication skills
    • Experience coordinating efforts on a large system with others contributing
  • Minimum 7 years’ experience in technical art production for interactive entertainment, including minimum of one complete product cycle as a technical artist in the industry
  • Solid 3D math skills


  • Familiarity with GLSL and/or HLSL shaders
  • Familiarity with C# or C++
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

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