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Gothenburg - Sweden
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Senior Lighting TD/Maya TD


Senior Lighting TD/Artist 

We at Filmgate are looking for a Lighting TD to help us out on multiple challenging projects for the next 12 months.

We are a creative VFX boutique that works mostly with independent films, as such we rarely do the same thing twice! We are now looking for someone who can join our versatile team and help us with exciting work up until summer 2023. We have offices in Gothenburg and Stockholm but are open to hybrid solutions.

Job description:
Lighting Technical Directors are responsible for the final 3D scene assembly, lighting and rendering of elements required to complete visual effects shots for high-end photo-realistic VFX films.

  • CG scene assembly including the correct assets from applicable departments
  • Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
  • Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look
  • Developing shots in collaboration with the shot Compositor
  • Rendering non-lighting passes as required by the shot Compositor
  • Creating lighting set ups and/or working with current set ups
  • Creating efficient rendering set ups in order to optimise render farm usage
  • Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
  • Ongoing communication with Production and leads regarding schedules and deadlines
  • Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule

Job requirements

Essential Skills:
  • Previous experience with shot look development
  • A good understanding of colour-space
  • A strong knowledge of lighting techniques
  • A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
  • Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
  • Excellent organisation, communication and interpersonal skills
  • Creative problem solving and attention to detail
  • Able to work well under pressure and meet deadlines while maintaining high quality results
  • Able to work successfully as part of a team as well as independently
  • Reliable, with good time keeping and the ability to meet deadlines
  • Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
  • A thorough knowledge of Maya
  • Extensive knowledge of Arnold Renderer or similar production renderer
  • Basic knowledge of physically plausible shading techniques
  • Basic knowledge of Python and/or Mel scripting

Desirable Skills:
  • Experience with digital paint software such as Photoshop and/or Substance painter
  • Experience working with effects elements and volume rendering
  • Knowledge and experience in other render packages
  • Knowledge and experience in Compositing and Nuke
  • Experience and knowledge in Modeling and Texturing