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Hidden Path Entertainment

Bellevue, Washington - United States
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Lead 3D Key Frame Animator: Creatures


Hidden Path Entertainment is seeking a Lead Key Frame Animator: Creatures for a AAA, third-person, open-world fantasy RPG that will take place in the Dungeons & Dragons franchise.

As Lead Key Frame Animator: Creatures, you will be responsible for collaborating with and leading a small team of internal and external keyframe animators to plan and create in game navigation and combat animation sets for iconic Dungeons & Dragons creatures. This is your chance to bring these globally beloved monsters to life!

Hidden Path Entertainment is based in the Pacific Time Zone. Employees work a 40 hour week with daily overlapping hours of 10am to 4pm Pacific time.

Hidden Path is an inclusive, collaborative environment. You will be working with artists, designers, engineers, and other disciplines from all walks of life who have a variety of different perspectives. Being able to navigate and thrive in this kind of environment will be key to your success. This is a full-time remote position. Post COVID, this position has the option to convert to an on-site role located in Bellevue, WA.


      • Shipped at least one AAA title preferred
      • Minimum 3-5 years of experience in game animation preferred
      • You are an exceptional key frame creature animator
      • Excellent understanding of keyframe animation principals – timing, weight and staging and how they affect navigation and combat in a 3rd person gameplay character
      • Strong communication and collaboration skills
      • Experience planning and scoping animation content
      • Experience leading a small team of internal animators
      • Experience working with outsourced animators and animation pipelines
      • Expert level Maya user
      • Comfortable working in UE4/5
      • Knowledge of state machines
      • Able to take animation from start to finish, concept to in game engine implementation
      • Strong collaborator with other disciplines including: Engineering, Design, Concept, Character Art, QA, Production and Animation Technology
      • Previous experience reviewing, testing, and providing feedback animation content used in game

Nice to Have:

        • Experience animating quadruped and winged game creatures shown on your reel
        • Understanding of creature face animation
        • Knowledge of working with physics and procedural systems
        • Knowledge of material/vfx animation
        • A familiarity of Dungeons and Dragons
        • Previous experience using Basecamp, JIRA, Confluence, Microsoft Office