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Retro Studios

Austin, Texas - United States
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Art Producer (Retro Studios)


Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.


  • Document and track art workload and ensure that tasks are actionable and vetted by the required stakeholders.
  • Helps to facilitate the art department’s iteration planning.
  • Assists the Art Director to prioritize the department’s workload and communicates that priority and order-of-execution to the studio.
  • Coordinates with other internal departments to ensure prerequisite work is completed and clearly communicated to all required departments.
  • Works with the Outsourcing Department Coordinator to ensure external and internal assets are consistent in quality and methodology.
  • Maintains accurate daily status of Art department’s progress and works with Lead Producer, Dev Director and other Department Coordinators to broadcast that status to the studio.
  • Partners with the Art Director to institute department-specific process while interfacing with studio-standards for project management. 
  • Works with the Recruiting Department to pre-screen art department applicants and organize interviews.
  • Assists the Art Director in information gathering and preparation of employee reviews.
  • Coordinates with the Quality Assurance department for build deployments and build notes.
  • Schedules and facilitates meetings; recording video, audio, notes and action items, as needed. 
  • Takes-on other logistics tasks as necessary to ensure the Art Director has enough time to provide creative direction and mentorship to the artists.

* This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

  • Minimum of 7 years of art experience in game development.
  • Strong organizational and communication skills.
  • Well-versed with ShotGrid, JIRA, Confluence, and MS Office Suite.
  • Must have strong soft skills.
  • Is comfortable communicating challenging status updates in a calm and pragmatic way.
  • Is comfortable working with a team that reflects a broad range of experience and personality types.
  • Must possess strong time-management and time estimates skills.
  • A motivated, proactive problem solver.
  • BFA or equivalent experience.

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