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www.handy-games.com GmbH

Giebelstadt - Germany
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Mobile Rendering Engineer (f/m/d)


HandyGames™ is part of the THQ Nordic and Embracer Group family and operates as an international publisher and developer for a worldwide audience.

Are you looking for a challenging job in an attractive work environment in the gaming industry? Want to use your problem-solving skills and analytical-logical talent to make PC and console gaming accessible to an even larger group of people around the world? Then contribute to the success story of HandyGames™ and take the opportunity to work for one of Germany’s top game developers and publishers! We are looking for a Mobile Rendering Engineer (f/m/d) for our headquarters in Giebelstadt/Germany.

Please do not send packaged files (ZIP/RAR/etc.), Word-documents or links. We will ONLY accept PDF files. Thank you.


For our growing portfolio of high-quality mobile games, we are now looking for a Mobile Rendering Engineer (f/m/d) with technical know-how. Work closely with our art, design, and programming teams to take mobile gaming to the next level.

Within the game project you will mainly work with the following programs:
  • Unity
  • UnrealEngine
  • Custom Game Engines

Join us and help bring console-quality games to mobile platforms.


  • Analyze and optimize PC and console games for mobile platforms
  • Optimize shaders, textures, render passes, and rendering features to improve the quality and performance of game assets
  • Evaluate potential projects for technical feasibility
  • Create and enhance tools for benchmarking, analysis, and optimization


  • You have experience with Unity and/or Unreal Engine and/or other game engines
  • Confidence in working with Android/iOS is an advantage
  • You know the specifics and limitations of mobile GPUs or are interested in learning about them
  • You are familiar with graphics APIs like Vulkan, Metal, or OpenGL
  • You have technical know-how in shader programming (HLSL/GLSL or similar)
  • You are not afraid of low-level details of a (hardware) platform
  • You already know important debugging/profiling tools like RenderDoc, Unity Profiler, Unreal Insights, Snapdragon Profiler, or Arm Mobile Studio
  • You can familiarize yourself quickly and well with new projects and situations
  • You convince with self-motivation, sense of responsibility, a clean way of working, and the desire to grow with us
  • Industry experience in game development is a plus
  • You have a very good command of written and spoken English


  • 40 hours per week thanks to Scrum
  • Flexible working hours
  • 30 days of paid vacation
  • A short and quick decision-making process due to flat hierarchies
  • The opportunity to work with a team of experienced professionals
  • Modern workplaces with state-of-the-art technology
  • Opportunities for further training
  • We support our foreign language employees with offered language courses in German
  • Amazing colleagues
  • Company apartment on request
  • Charging station for electric cars
  • In-house gym
  • Free drinks, snacks, and fruit
  • ...and much more

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