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Flying Bark Productions

Sydney - Australia
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Pipeline TD


Come and work with us! We are looking to expand our Pipeline team on all fronts and all levels. We are working on exciting projects such as Marvel Studios, What If…?, Shaun Tan’s Tales from Outer Suburbia, Disney Marvel’s Moongirl and Devil Dinosaur, and the recently announced Avatar: The Last Airbender feature film, as well as our own creations.

We're looking for pipeline and tool developers to join our project and core pipeline teams where we recognise the nature of work has changed and actively accommodate a healthy work/life balance. You would be joining a group of developers that genuinely enjoy making artists’ lives easier. We have a great dev culture, promoting new ideas and discussions within the team and are keen to have your input.

About the role:

As a (Flying) Barker and member of the pipeline crew:

  • You excel at identifying how to automate artists' workflows, so they do not have to repeat the same thing over and over.
  • You are an excellent problem solver with attention to detail, identifying how to split a complex task into smaller, more manageable ones.
  • Communication with others is second nature to you, ensuring the flow of information with production, artists and pipeline stays active.
  • You can identify when to invest time solving a problem properly and never look back, or make a one off exception and solve it now by whatever means necessary.
  • You are a fast learner, and never afraid to be involved in new workflows, new applications, new code, or even old code, to get familiarised with.
  • You are not afraid of refactoring code when the job requires it, or adding value to existing code by keeping consistency when it makes more sense.
  • You are not shy when it comes to proposing your ideas for new workflows.
  • You are a team player, can support your peers and artists when they are in need, and escalate issues if necessary.
  • You are able to prioritise tasks to have the most impact with the time and resources available.

Day to day:

  • You will interact with VFX , CG supervisors, Production Managers and Artists that need your technical guidance.
  • You will attend technical meetings to provide clarity about the development you are involved with.
  • You will be in constant communication with your team, the pipeline team, as well as with your production, if you are assigned to one.
  • When you work at project level, you will be developing solutions with a specific project in mind, and expanding the company pipeline capabilities in a project agnostic way.
  • When you work at core level, you will be developing solutions for all project workflows, company wide.
  • You will be documenting new and existing workflows for the benefit of the technical and creative teams.

The details:

  • We work with the Shotgrid Toolkit Framework, so experience in this area and or any other Asset Management systems is a must.
  • Our software stack involves Autodesk Maya, Substance Painter, Katana, Nuke and Houdini, as well as Toon Boom Harmony. Experience in one or multiple of these DCC API is required.
  • Excellent Python coding skills are a must. C++ knowledge would be a bonus for squeezing that extra performance needed in certain places.

Join us and you can enjoy…

  • An informal working environment - we are a pet friendly studio.
  • Flexible working conditions, a hybrid approach between working from home / office.
  • Learning opportunities, fortnightly sessions to learn from others, and also to showcase your work, so others will learn from you.
  • Career progression, a pathway to improve your skills and experience to align to your professional development goals.
  • Regular company and team events to foster connection with others.
  • Modern collaboration tools to support our hybrid working approach.
  • Cycle between projects and core, do not get stuck in one way of development.
  • Relocation package and sponsorship to Australia for the right candidate and their family.