Description
Beginning August 2023
Game Art Department
Level
Designer/Game Designer
Full-Time Faculty
Appointment with Benefits
The
Game Art (GA) Department is a nationally respected program with a highly collaborative teaching
environment that merges the aesthetic of feature film with today’s most current
interactive gaming hardware and software. Game students design, create and
analyze the visual components of games.
Facilities: Ringling
College’s GA Department has facilities designed to replicate a professional
studio environment, and boasts the highest-end, state-of-the-art computers,
graphics cards, and is complete with ergonomic furniture. Full-time
Institutional Technology staff support the Department.
The
Position: The Game Art Department is seeking a level designer/game designer to
join a dedicated faculty teaching Game Art. The Department currently uses
Unreal Engine 4/5 (UE4/5). The primary responsibility of this position will
focus on providing quality instruction, teaching students game and level design
techniques, and creating interactive projects.
Included among
the duties and responsibilities, this position requires expertise in the game
development pipeline, game design directed research and analysis, game
mechanics, and level scripting events. The successful candidate will be
responsible for teaching three courses or nine credits per
semester. Assignments include teaching introductory through advanced courses in
creating interactive experiences and integration of assets into the game
engine. Ongoing commitment to creative work/research in the profession is
expected. Active participation with faculty, department, and college
service are required.
This
is a full-time appointment with benefits. The salary will be commensurate with
the candidate’s qualifications and experience. The anticipated start date
is August 2023. The College has a supportive, collegial faculty, a curriculum
that strongly values excellence, and a robust support system dedicated to using
the most current technology.
(Minimum Qualifications) Include evidence of:
· A Master’s degree
in Art, Game Design, or a related field, OR a 4-year professional degree
in art or design and equivalent professional experience, training and expertise
with an appropriate record of achievement in the field.
·
At least 2-3 shipped titles in a current-gen setting
·
5+ years of experience as a Game Designer
·
Experience with a current-generation Game Engine (i.e.
Unreal, Unity, etc.)
·
Experience with developing and accessing game mechanics
·
Experience with level design, layout and world building
·
Intermediate to advanced scripting language competency
·
Strong interpersonal and collaborative skills.
(Preferred Qualifications) Include evidence of:
·
Experience with Unreal Engine 4/5
·
Experience with professional level design
·
Experience with 3D modeling
·
Experience with texturing assets
·
Experience with physically based rendering (PBR)
·
A terminal degree in an appropriate discipline
·
Understanding of programming techniques and computational
thinking
·
Experience with storytelling through film language.
(Special
Instructions to Applicants)
Required materials include cover letter incorporating experiences
that address the position requirements, resume or CV, employment history,
contact information of three references (names, titles, email and telephone
numbers), examples of personal work and an unofficial transcript copy of the
most relevant degree. Official transcripts will be required upon hire. Student
work examples may also be submitted, if available. Candidates may be asked to submit additional
materials if needed. Review of applications will begin immediately and continue
until the position is filled.
For portfolio, you have the option to upload electronic
documents/images, up to 5 MB, or a URL.
General questions regarding the job application process may be
emailed to aamail@ringling.edu.
Apply on-line https://ringling.simplehire.com
Ringling
College of Art and Design is an Equal Opportunity Employer