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IGT

Reno, Nevada - United States
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Audio Designer II

Description

A creative individual who contributes to all phases of Barcrest game development. Wholly responsible for audio design and implementation. Capable of outlining game/bonus lighting sequences and story boarding for production either through written or visual instruction.

A contributor of original creative ideas, with a basic understanding of game math and glass design. Must be able to work within a team to develop, design, and implement game concepts through to production.

Specifically:

Audio

-Composes, records, integrates and enhances music and sound effects using popular music software: sequencer, wave file editor, effects plug-ins, etc

-Synchronizes sound to animations and game events

-Defines implementation requirements for sound scheme on assigned games

-Assists software engineers in implementing sound scheme and ensures proper synchronization to graphics

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